Wild Giganotosaurus now has 50% less HP and 20% less damage (should not affect Tamed Giganotosaurus)
50% less explosive damage to dinos, 20% less player melee damage
Dinos harvest at 3x their previous damage-rate (i.e. similar to pre-tamed-dino-rebalance). This can be customized on your server with:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
DinoHarvestingDamageMultiplier=3.0
PlayerHarvestingDamageMultiplier=1.0
Fixes
Fixed various potential server loading crashes
231.2
Increased Tamed Dino additional per-level Healths and Damages by 25% respectively.
Fixed the Tamed Dino INI Health/Damage scaling overrides to actually work 😉