Author: Krim

Item Spotlight: Transponder Tracker and Transponder Node

Never lose your dinos again thanks to this handy tool. Granted, they might still be killed in the wild, but many have argued that most Dinos fare better with their instincts than the instructions of the wise man who sits on them, and accidentially falls off a cliff.

GPS tracking is a two-part solution. You’ll need a single “Transponder Tracker” to receive the signals emitted by all the “Transponder Nodes” attached to the Dinos. Unfortunately, those aren’t on the cheap side. They’ll set you back by quite a bit of items.

Transponder Tracker Transponder Node
Available from Level 65 onwards, costs 30 Engram Points, and requires the GPS Engram.

  • 20 Metal Ingot
  • 30 Cementing Paste
  • 80 Electronics
  • 50 Polymer
  • 25 Crystal

Craft it at the Fabricator.

Available from Level 65 onwards, costs 20 Engram Points, and requires the GPS Engram.

  • 3 Metal Ingot
  • 12 Cementing Paste
  • 14 Electronics
  • 10 Polymer
  • 12 Crystal

Craft it at the Fabricator.

Craft both of them first. Then take them into your hands (as seen in the header-picture of this article), and attach the tracker to your Dino by left-clicking. It should now be clearly visible where you placed it on the dinosaur.

To locate the animal, right-click the transponder tracker. It will overlay the distance and direction of every one of your tracked Dinos on your screen.

346110_screenshots_2015-07-21_00005

Be wary though. Those trackers can also be attached to wild dinos, and therefore can be used for espionage. Should you notice any tracking devices placed by enemies, immediately destroy them (look at the dino, there should be a “Click [E] to destroy”-option, and if it isn’t there, hold “E” to see it in the menu).

Should you play on “Ultra” graphics settings and not see any of the tracking info, try setting the graphics to lower levels. That fixed it in our testing, though we hope to see a patch that addresses this behavoir soon.

 

Dino Dossier: Mosasaurus

Common Name: Mosasaurus
Species: Mosasaurus suspirita
Time: Late Cretaceous
Diet: Carnivore
Temperament: Aggressive
Domestication
Tameable: Yes
Rideable: Yes
Command cheat summon mosa_Character_BP_C
  • Wild: Until recently, I believed the ultramegalodon to be the greatest of the ocean predators. Then I discovered Mosasaurus suspirita in the deeps. Not quite as fast, but much larger and stronger, the Mosasaurus rules the deep waters off the island. Growing up to 50 feet long, Mosasaurus is larger than almost every other aquatic creature I've encountered thus far.
  • Domesticated: Despite its power, Mosasaurus is not ideal for all deep-water activities. Its slower swim speed makes the risk of drowning much higher when using Tylosaurus to reach oil deposits or silica pearls. Having one with you as an escort, on the other hand, is probably the best oceanic defense available!
  • Known Information: Contrary to common belief, Mosasaurus cannot breathe underwater. Rather, it can hold its breath an incredibly long period of time, similar to a whale. Mosasaurus is a deep-sea marine lizard, not a fish. It spends most of its time in the deeps, and only comes up to surface to breathe, or chase prey with an engulfing chomp.

Drops

  • Raw Meat

Video

Base Stats and Calculator

Level Base + Lvl =

Check Mosasaurus in Taming Calculator

ARK: Survival Evolved Patch 187.21 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 187.21, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Tribe/Player names with emoji strings in them will no longer cause parsing-spam in the chat text
  • Splitting/Merging stacks of items within your Inventory no longer causes “Removed/Added” Item notifications

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (187.2)

ARK: Survival Evolved Patch 187.2 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 187.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Dino Changes

  • Ants (Titanomyrma) damage reduced by 25% and health reduced by 35 to 40%

Game Changes

  • Turrets random aim spread reduced by 85%
  • Turrets will no longer target carried/dragged characters if they’re being carried/dragged by your team
  • Improved look of Grill and Stone structures slightly (not finished)

Bugfixes

  • Fixed a bug where Inventory Bags dropped by destroyed structures had infinite life (now have 15 minute timeout)

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (187.0)

Dye Recipes Cheatsheet – With Colour Samples

DyeRecipes

Thanks to reddit user /u/AxelAraatus we have colour samples for all the recipes! For a detailed guide to dye production, have a look at our dyeing tutorial.

Black

  • 2 Mejoberries
  • A Waterskin
  • 15 Narcoberry
  • 2 Charcoal

Brown

  • 2 Mejoberries
  • A Waterskin
  • 6 Amarberry
  • 3 Azulberry
  • 9 Tintoberry
  • 2 Charcoal

Blue

  • 2 Mejoberries
  • A Waterskin
  • 15 Azulberry
  • 2 Charcoal

Cyan

  • 2 Mejoberries
  • A Waterskin

Forest

  • 2 Mejoberries
  • A Waterskin
  • 7 Amarberry
  • 7 Azulberry
  • 4 Narcoberry
  • 1 Gunpowder

Green

  • 2 Mejoberries
  • A Waterskin
  • 9 Amarberry
  • 9 Azulberry
  • 2 Charcoal

Orange

  • 2 Mejoberries
  • A Waterskin
  • 9 Amarberry
  • 9 Tintoberry
  • 2 Charcoal

Parchment

  • 2 Mejoberries
  • A Waterskin
  • 12 Amarberry
  • 6 Stimberry
  • 1 Gunpowder

Pink

  • 2 Mejoberries
  • A Waterskin
  • 12 Tintoberry
  • 6 Stimberry
  • 1 Gunpowder

Purple

  • 2 Mejoberries
  • A Waterskin
  • 9 Azulberry
  • 9 Tintoberry
  • 2 Charcoal

Royalty

  • 2 Mejoberries
  • A Waterskin
  • 7 Azulberry
  • 7 Tintoberry
  • 4 Narcoberry
  • 1 Gunpowder

Red

  • 2 Mejoberries
  • A Waterskin
  • 15 Tintoberry
  • 2 Charcoal

Silver

  • 2 Mejoberries
  • A Waterskin
  • 12 Stimberry
  • 6 Narcoberry
  • 1 Gunpowder

Sky

  • 2 Mejoberries
  • A Waterskin
  • 12 Azulberry
  • 6 Stimberry
  • 1 Gunpowder

Tan

  • 2 Mejoberries
  • A Waterskin
  • 4 Amarberry
  • 1 Azulberry
  • 6 Stimberry
  • 7 Tintoberry
  • 1 Gunpowder

Tangerine

  • 2 Mejoberries
  • A Waterskin
  • 7 Amarberry
  • 4 Narcoberry
  • 7 Tintoberry
  • 1 Gunpowder

Yellow

  • 2 Mejoberries
  • A Waterskin
  • 15 Amarberry
  • 2 Charcoal

Item Spotlight: Crossbow and Machined Shotgun

Patch 187.0 added these two new weapons. The crossbow excels in underwater-hunts, where it can be used to hurt swimming dinos from a safe distance. It weighs 8.0 units, and is available relatively early in the game (the required level is 25), though the price of 12 engram points certainly is not cheap. Obviously you’ll have to have learned the “Bow”-engram beforehand.

You can load it with either Stone Arrows and Tranquilizer Arrows. The Crossbow is manufactured at the Smithy, where it costs

  • 7 Metal Ingots
  • 10 Wood
  • 35 Fiber

A higher-tech solution is the Machined Shotgun (“Primitive Pump-Action Shotgun”). Learnable from level 50 onwards, it provides an alternative to the regular variant. It requires fewer reloads than the original, but is less reliable with range. Consequently, it’s your weapon of choice for close distances. It’s modern additions make it significantly heavier (15.0 vs 10.0) than the normal shotgun.

You can craft it in the Fabricator (section “Firearms”) requiring the following ingredients.

  • 30 Metal Ingots
  • 55 Polymer
  • 45 Cementing Paste

Dino Dossier: Liopleurodon

Any diver knows: You should never cheap out on your equipment. Unfortunately, people on the ARK can't actually build their own diving equipment, which is why they have to take advantage of nature's solutions. Todays new dino, the Liopleurodon will serve its rider as a diving cylinder, as it will enable him or her to stay underwater for prolonged times without having to worry about oxygen as much as a normal diver.

Common Name: Liopleurodon
Species: Liopleurodon magicus
Time: Mid - Late Jurassic
Diet: Carnivore
Temperament: Patient
Domestication
Tameable: Yes
Rideable: Yes
  • Wild: Liopleurodon Magicus is a mid-sized ocean predator. Typically between 20 and 25 feet long, it mostly hides within the reefs, waiting to ambush prey that swims by. Due to its low acceleration and medium speed, Liopleurodon tends not to chase prey that escape its initial devastating chomp attack.
  • Domesticated: Neither the fastest swimmer, nor the most powerful ocean predator, Liopleurodon still has its uses for those wanting to stay underwater for extended periods of time. Many tribes use Liopleurodon for long duration oil-and-oyster harvesting trips. Often, those who don't believe in the Liopleurodons' qualities are shunned.
  • Known Information: The species on the island almost seem to be magical. The reptile's skin secretes an oil that, when absorbed through the skin contact makes the rider process oxygen more efficiently for extreme diving. When trawling the ocean for resources, Liopleurodon will show you the way.

Drops

  • Raw Meat

Base Stats and Calculator

Level Base + Lvl =

Check Liopleurodon in Taming Calculator

How to copy/backup savegames

To copy a singleplayer savegame, you’ll have to first of all locate the directory where you have saved ARK. Usually, that’s

C:\Program Files (x86)\Steam\steamapps\common\ARK

However, if you have selected a different Steam Library during installation it might differ. In that case right-click on the game in your Steam Library, go to “Properties”, click on the “Local Files”-tab and click “Browse Local Files”. That will bring you to the folders for your game.

From now on we will assume that ARK points to your ARK-folder. There are three files that you will have to copy over

ARK\ShooterGame\Saved\SavedArksLocal\TheIsland.ark
ARK\ShooterGame\Saved\SavedArksLocal\LocalPlayer.arkprofile
ARK\ShooterGame\Saved\LocalProfiles\PlayerLocalData.arkprofile

Put those into the equivalent directories on your other device, and you’re ready to go!

ARK: Survival Evolved Patch 187.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 187.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

New Items / New Structures

  • Titanomyrmas: designed to ruin your sunday picnics!
  • Dimorphodons: designed to harass other dino riders!
  • Crossbow: use underwater to ping sharks from a distance!
  • Machined Shotgun: less powerful than primitive, but more shots before reload and tighter spread!
  • Double the number of dyes. You want Pink? You got Pink!

Dino Changes

  • Scorpions/Carrion eaters will now prefer to eat spoiled meat rather than raw meat after being Tamed
  • Stimberry consumption now reduces Food on Tamed dinos
  • Only Female Dinos lay eggs now — it had to happen 😉
  • Fixed Saber gender bits — heh, “fixed”

Game Changes

  • You can no longer level up sleeping allies (so mean)
  • You can unwire and rewrire placed traps — while leaving them placed and remembering what they were wired to — making it easier to leave your own base after setting traps up (we don’t want to make traps completely ignore you when wired, however, to avoid the incentive to turn your base into a zone of infinite numbers of traps)
  • You can no longer build for 30 seconds in the immediate damage radius where a structure has been destroyed by an enemy team (helps sieges play out more naturally)
  • There’s now an “attack that” whistle which will send all dinos in a nearby radius to attack the specific target you’re pointing at
  • In PvP, structures within caves/cave-entrances now take 6x damage
  • Auto Turrets track about 3x as fast, to be more effective
  • You can now light standing torches in shallow water
  • Grenade damage is reduced by 33% generally and an additional 33% vs dinos (so about -45% in total vs dinos)

UI Changes

  • You can now drink by pressing E when just standing in water, if there’s nothing else to activate. You don’t have to be immersed anymore.

Server Features

  • Custom servers can now specify whether they want downloadable individually: characters, items, dinos.
    ?PreventDownloadSurvivors=false?PreventDownloadItems=false?PreventDownloadDinos=false
  • Note: for custom Primitive Servers, there is a new Game.ini here.
  • [Split up]The PvP-Cave Structure multiplier can be set in the steamapps\common\ARK\Projects\ShooterGame\Saved\Config\WindowsServer\Game.ini) as PvPZoneStructureDamageMultiplier=6.0
  • New Game.ini options:
    [/script/shootergame.shootergamemode]
    bOnlyAllowSpecifiedEngrams=true/false

    Defaults false. If true, any Engram not explicitly specified in the EngramsOverride list will be Hidden. Useful for maintaining primitive servers even as we add new Engrams in Updates.

Bugfixes

  • Keypads now work in densely packed bases (was a “too-many-overlaps” issue)
  • Fixed case of “invisible until you move” Structures on Client
  • Fixed losing Oxygen when swimming at water surface
  • The massive spam of “item removed etc” notification texts when viewing a dino’s inventory is now fixed
  • Industrial Grill now consumes gas properly

Performance

  • Approximate +25% Dedicated Server performance gain… PHYSX rewrite! >:-P — and nice client performance gain in dense cities as well!
  • Server Memory Leak analysis

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (186.3)

Summary of ARK Digest #10 – Dino AI, Biomes and new Weaponry

Today the tenth edition of the ARK Digest was published on Steam. Here’s a summary of the most important news it contained.

New Biomes

A significant part of this weeks digest was taken up by an interview with Damien Bull, the Lead Level Designer of ARK. He described their development process for the map, and the long term plans for the interaction between biomes.

ARK Mammoth

Okay so creatures will follow you, how about the biomes? Can we ever see them interact with one another? For instance, would it be possible to see a snowy-effect in areas that are closed to the snow biome but aren’t actually a part of it?
You’ll definitely be able to see that, each biome surrounding affected areas will have a unique and interesting transition. Imagine snow-covered tropical jungles, partially frozen-rivers and glacial cliffs extending into the oceans! A lot of fun and exciting areas for you guys to potentially build bases around!

 

He reiterated that the upcoming swamp biome will be “by far the largest change to [the map] to date.”

ARK Snow Biome Concept
Snow Biome Concept Art

Dino AI

Unlike their real-world counterparts most dinos on the island don’t take much notice of the day-night-cycle at the moment. This is going to change soon.

[Y]ou may encounter a sleeping Diurnal creature at night, or vice-versa. It’ll allow you the opportunity to get a jump on them, beware though as they’ll wake up if disturbed and might not be so happy with you ruining it’s sleep!

Moreover, bigger changes in the Dino AI are scheduled to arrive next moth. Among the many interesting features that were announced were “sensory-based targeting” and customized behavoir for different dino species.

“Who’s a good dino?” will probably also be heard more often soon, as a new “Pat”-emote is going to arrive soon. Not only will it allow you to reward your cute sabretooth for its exemplary performance, it’ll actually have tangible effects. Patted Dinosaurs will temporarily gain a multiplier on EXP-earning.

Weaponry

Players of ARK can already have their pick of a veritable arsenal, but there are more weapons coming still. In two weeks something along the lines of a bear-trap is going to arrive, giving players the opportunity to lay traps for dinos.

For those who prefer a more active approach to combat, there is a whole range of toys in the works: Knives, swords, ballistas and other siege tools are coming “soon”.

Smaller News

  • Cameo Clothing, a Stone Behemoth Gate (particularly interesting for primitive servers), another grill and a gaslight lantern will be added in the future.
  • Per-Pixel painting could be extended to other things, like dinosaurs and player characters, if it is well received.
  • Building on the ocean floor is another gameplay element that will be extended in the future.
  • You can already drop items quickly by clicking on them in the inventory and pressing “O”.

(Read the full ARK Digest #10 on Steam)

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