Author: Krim

Non Violent Taming Tutorial

Patch 182.0 introduced the possibility of taming dinosaurs without knocking them out. This is interesting even for those with an inclination to violence, because it allows you to get better dinos. Specifically, it has a higher taming effectiveness. So the base level and stats of your dino will be improved compared to the current method. Note that this currently only works for the Ichthyosaurus.

How it works

The idea behind it is simple enough: Feed a Dino when he’s hungry, and he’ll be your loyal friend. In practice it’s a bit more difficult though. First of all, you’ll need to put meat into Slot 0 (it’s important to use the correct slot) in your Inventory. That’s the rightmost slot in your hotbar.

You can then feed the Dino by interacting with him or her (clicking “E”). You’ll have to do that every time it’s hungry in order to succeed at your enterprise. If you’re unsure whether the taming started successfully, you simply need to hover over the animal and see whether the taming bar is present in the info-text.

taming

As soon as you’ve started the taming process the dino will conveniently approach you when it’s hungry. Rinse and repeat until the taming bar is full.

Tips

  • Be prepared. It may very well be that you’ll have to spend significant amounts of time under water or near the surface, so it’s best to stay near the surface.
  • Leaving the dino alone for prolonged amounts of time will rapidly lose you taming process, so be sure to pack everything you need (this includes obscene amounts of meat) beforehand.
  • If possible, get a friend to help you. He/She can supply you with the necessary meat while you don’t have to leave the dino alone.

ARK: Survival Evolved Patch 182.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 182.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

New Items / New Structures

  • Full Stone Structure Tier!

Dino Changes

  • Auto-Turrets damage vs dinos increased by 3x
  • Ichthyosaurus can now fit thru dino gates

Game Changes

  • Crop plot yields increased 50% and max # of crop items on them increased by 300%
  • You can now drag item stacks that will make you overweight onto your inventory — it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.
  • You can no longer “respawn” in Hardcore by reconnecting to server
  • Restored the previous “overdamage” of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers — unofficial servers can enable the limiting optionally with “ClampResourceHarvestDamage=true”
  • Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won’t immediately despawn. Go Shark Hunting to clear ’em out ;). More Dolphins, and far less Sharks.

Bugfixes

  • Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case — thank you RightHand 😉
  • Fixed issue with flying dinos losing Oxygen when they got “near” the water surface
  • Turret aim against big dinos (i.e. Rex) is now fixed
  • HarvestHealthMultiplier should finally work on your custom servers 🙂
  • Linux client: fullscreen at non-native resolutions now scales properly
  • Fixed Linux Server socket termination crash — thank you to Steam user ‘Beast’ for tracking it down 🙂
  • Fixed mod maps not automatically downloading when connecting to a server hosting a mod

Performance

  • Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)
  • Major client loading speed improvements
  • Environment foliage rendering performance improvement

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (181.2)

Dino Dossier: Mesopithecus – Ape

Common Name: Mesopithecus
Species: Mesopithecus amicufur
Time: Late Miocene Late Pliocene
Diet: Omnivore
Temperament: Curious
Domestication
Tameable: Yes
Rideable: No
  • Wild: Mesopithecus amicufur is an omnivorous monkey species, primarily inhabiting the island's jungles. It is smaller than a human, but can move at about the same speed. It is not normally aggressive, but small groups of Mesopithecus can be troublesome. Additionally, their curious nature means they will try to steal anything they see fall to the ground.
  • Domesticated: A common pet, Mesopithecus is very easy to keep fed. It will eat nearly anything, though it prefers fruits to meats. Mesopithecus is most often used as a social companion, as it cannot carry enough to be a beast of burden, is not large enough to be ridden, and is not particularly useful for combat. It is, however, quite effective at vocally warning of incoming intruders with copious amounts of tossed fecal matter.
  • Known Information: Unlike most creatures on the island, Mesopithecus seems to actively seek out nearby humans to interact with. They are very friendly and curious, but this same playful nature means that they occasionally throw their feces at humans. Some of my tribemates become angry at this, but I am sure this is a sign of friendly socialization.

Drops

  • Raw Meat

Video

Base Stats and Calculator

Level Base + Lvl =

Check Mesopithecus in Taming Calculator

ARK: Survival Evolved Patch 181.1 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 181.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Game Changes

  • Increase absolute player Max Inventory Weight to 2x your Max Weight stat, rather than 1.2x

Bugfixes

  • Fixed bug where amphibious dinosaurs were losing stamina in water (darn Mac/Linux compiler syntax issue)
  • Fixed only getting 1 Engram Point for Levels 65 & 66 (this is not retroactive, but we’ll be implementing a respec option soon).
  • Fixed a server crash

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (181.0)

Colorful flares

The flare-gun itself, while undoubtedly important, isn’t that interesting. At least not in a world where any large shadow looming over you might turn out to be a curious Brontosaurus. However, as reddit user /u/ARKaholic discovered, you can actually spice them up a bit by colouring them.

flaregun

To do so, simply drag the dye onto the flare-gun. If you’re thinking “That’s great, I need many of those” you should know that you can dye them in bulk. Coloring a stack of ten flare-guns or a single one costs the same amount of dye.

This all hinges on having such a gun, of course, but that’s not excessively tricky. The “Flare Gun” engram can be learned from level 10 onwards and costs 6 engram points. Constructing the gun itself will then take four items wood, two strains of fiber, ten units of sparkpowder and two gunpowder-items.

Feel free to share your creations in the comments section below.

Dino Dossier: Titanomyrma (Ant)

Today the developers announced the "Titanomyrma". This new arrival in the world of ARK is, as is immediately apparent from the dossier above, an ant. Don't get overexcited though, you won't actually be able to ride it. Hilarious as though that would have been, the devs made the wise choice to stay away from that. In fact, you won't even be able to tame them (good news for the Dodo-Assault-Squad). They will however be an excellent source of chitin, as they'll be quite vulunerable when caught out of position.

Common Name: Titanomyrma
Species: Titanomyrma parvagigan
Time: Paleogene
Diet: Herbivore
Temperament: Territorial
Domestication
Tameable: No
Command: admincheat summon Ant_Character_BP_C
  • Wild: Titanomyrma is one of the smaller creatures on the island; A frightening thought, when you realize it is the size of a dog. A hive-minded Herbivore, Titanomyrma usually goes about it's business unless provoked. When attacked or threatened, it releases a chemical which alerts all Titanomyrma in a large range to help fight the aggressor.
  • Domesticated: Because of its hive mentality, I've not seen any successfully tamed Titanomyrma on the island yet. Fortunately for lone survivors, separated Titanomyrma can be easily picked off for a small supply of Chitin among other valuable natural resources.
  • Known Information: I've seen two varieties of Titanomyrma: Drones and soldiers. Drones are smaller, faster and land-bound, and they harvest for the hive. Soldiers are larger, slower and have wings; They defend the hive. If Titanomyrma is akin to other hive-insects, there must be Queens too, but I've yet to encounter such a variant.

Drops

  • Raw Meat
  • Chitin

Base Stats and Calculator for Drone

Level Base + Lvl =

Check Titanomyrma in Taming Calculator

Base Stats and Calculator for Soldier

Level Base + Lvl =

Check TitanomyrmaSoldier in Taming Calculator

ARK: Survival Evolved Patch 181.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 181.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Official Servers

  • Re-enabled Official ARK Server item uploads to Steam Inventory: Had disabled it due to a dupe bug which is now fixed.
  • Official Servers are now upgraded to the equivalent of “2.0” difficulty, rather than 1.0

New Items / New Structures

  • NEW DINO: Plesiosaurus (with custom saddle!)
  • NEW DINO: Ichthyosaurus (with custom saddle!)
  • NEW STRUCTURE: Poison Gas Trap

Dino Changes

  • Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon)
  • Sabertooth level-up damage scaling ramp reduced by 50%
  • Taming with Higher Taming Affinity now increases base level of dino up to 50% if 100% effectiveness, improving its base statistics (previously wasn’t doing much, was only generally increasing their damage)

Game Changes

  • Added two more player and dino levels, to get more engrams for the new goodies.
  • Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos.
  • Structure Paint effect looks much better and fully covers the surfaces
  • Preparation for tomorrow’s Mac & Linux game releases 🙂
  • Removed Weight limits on Smithy, Fabricator and any other Structures which accidentally still had them
  • Obelisk terminals no longer get an auto-demolish timer
  • In online PvP, use of sleeping bags now triggers cooldown to all your sleeping bags nearby.
  • Using spyglass now shows Floating HUD of Dinos, Players, or Structures that you are _directly pointing at_, for long range reconnaissance
  • C4 can now be placed & detonated underwater
  • Mod makers can now override the minimap and spawn regions
  • Clamped how much harvesting damage you can do to a resource to the remaining health of the resource (so that, for example, chomping a tiny dilo with little resource remaining in it with a massive T-Rex bit wouldn’t give you way more meat than it could reasonably have had). This may have the effect of reducing harvesting amounts in some cases, but is a necessary fix to what was essentially an overflow bug. Will consider re-scaling harvesting amounts accordingly as we proceed.

UI Changes

  • NEW FEATURE: Emote Wheel!

Server Features

  • AFK kick Timer at spawn/respawn screen: server configurable, default 40 minutes
  • Configurable server auto save interval

Bugfixes

  • Shader Model 4 (DX9, DX10) mode now looks a TON better, with proper light intensities, shadows and night lighting and dynamic lighting
  • Pipes/cables are no longer considered “enemy” foundations that prevent building nearby
  • Added missing mammoth dossier
  • Buff timers no longer ‘appear’ to reset when you relogin
  • Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands 😛 )
  • Various minor bug fixes

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (180.42)

Getting the Steam ID of a Player

More and more functions in ARK Survival Evolved depend on the Steam ID (for example the list of administrators). The problem is, it’s never immediately apparent what ID you need, and what format it is supposed to have. While there’s an ingame command to get the appropriate number for online players it’s quite cumbersome for more than two people, so here’s how to do it better:

Go to steamid.co. You’ll be able to enter the Steam name of the person you’re looking for there. Once you’ve done that, you’ll be able to see their information.

The ID you’re looking for looks like this: 76561197995589012

It’s important to use an ID in the same format as above, called Steam ID 64, and not one of the other ID’s. If you need bulk conversion, simply click on the User-List tab on the site and you’ll be able to provide a list of names.

ARK: Survival Evolved Patch 180.1 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 180.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Dino Changes

  • Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x

Game Changes

  • Unversioned Hotfix: Decreased Cave & Underwater Crystal Resources amounts by 50%

Bugfixes

  • Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players’ ability to move
  • Fixed inability to harvest certain resources
  • Fixed inability to find “nearby foundations” when building sometimes

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (180.0)

ARK Digest #7 Summary – Building on Dinos, Breeding and Better Taming

This is a summary of today’s ARK Digest #7. It saw the promises of several exciting features, which are detailed below. All quotes are from the Steam thread if not otherwise indicated.

War-Paint for Dinosaurs

Once our team has finished working on the paintable signs, they’ll begin working on the war-paint system for Dinosaurs! and we’re also going to be introducing a soap-like item to help wash off all the paint on your walls!

Better Taming

Certainly! Initially the taming process we released was fairly basic, however effective and somewhat true to real life. However we wanted to expand on it and introduce other methods for taming creatures, as well as helping players improve their taming affinity. Some of the things we’ve got planned and are currently working on are options for non-violent taming which we plan to introduce this summer!

This includes feeding conscious herbivores by hand or providing carcasses for carnivores which will have much greater affinity than knocking out creatures with a weapon, along with the introduction and specialization of new food, and ingredients to allow players to hit higher numbers in regards to taming effectiveness for each creature.

Breeding is the next big feature to come!

There’s a lot of things we’re working on.. but the biggest that is coming up on the horizon is something that has been heavily requested since we announced the game back in May, Breeding!

Boss Arenas

Certainly! We’re going to be drastically re-working our current boss fights so that they take place in dedicated boss arenas and it’ll mean that survivors will need to put in a serious shift if they want to be victorious. We’re also going to be looking at introducing more caves, as well as making changes to the current ones, plus with the Dinosaur A.I improvements that are upcoming the game will definitely see some more challenges ;).

Building on Dinosaurs

Yes! You will be able to build on the Plesiosaurus! CONFIRMED. In fact, you’ll be able to build on certain new saddles on many of the larger dinosaurs, as well as put sleeping bags on them for mobile spawn points!

Smaller Features

  • A “scythe-like weapon” is being considered in order to help with thatch farming.
  • An electric tracking tool for dinosaurs “should be completed within the next few weeks!”
  • They “do have plans for powerful and more rare dino variants to be available soon”.
  • Fire will soon be weaponized.
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