Fixes Falling vaults don’t float on wires anymore and they can fall multiple times now Blueprint cost overrides now are used correctly for real. Spraygun now uses paint up properly Door interaction shouldn’t get stuck anymore on client Player-level-up multipliers are now used properly when respawning Fixed a rare server crash involving pickupable structures (sleepingbags, […]
Category: Patchnotes
ARK: Survival Evolved Patch 202.2
(No patch notes for 202.1) Fixes Putting Canteens/Waterskins into taps connected directly to intakes now properly refills them, doesn’t break them anymore. Sorry about that! Failure to join a TC (such as SotF) no longer results in two overlapping popups Fixed a crash that some singleplayers were getting after a load Fixed another game-load crash […]
ARK: Survival Evolved Patch 202 – Updated #2
New Content New Creature: Doedicurus! See Dossier New Item: Primitive Organic Automated Turret New Item: Automatic Spray-Paint ‘Gun’ Server Servers can now edit a multiplier for player and dino level-upgrade amounts per-stat (and also different numbers in the case of wild dinos). Added server option to disable “Friendly Fire” (among tribesmates) on PvE Bugfixes Shooting […]
ARK: Survival Evolved Patch 201.3 & 201.4
These are the changes of ARK: Survival Evolved’s Patch 201.3, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread. Bugfixes Fixed a Server Crash You can no longer escape a bear trap by climbing a ladder You can no longer paint/deface another team’s structures in PvE AutoTurrets will now […]
ARK: Survival Evolved Patch 201.2
These are the changes of ARK: Survival Evolved’s Patch 201.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread. Game Changes Cut taming time on Gigantopithecus by about 25% and he won’t stay aggro’d forever now either. IED’s don’t use demolition explosion type anymore, as they were not intended […]
ARK: Survival Evolved Patch 201.1
These are the changes of ARK: Survival Evolved’s Patch 201.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread. Creature Changes Reduced Gigantopithecus natural aggro range by 20%, and it’ll no longer target wild animals — only nosy humans/tamed animals. Also, its aggro will no longer reset its […]
ARK: Survival Evolved Patch 201– Patchnotes
Bugfixes THE TRIBE BUG IS FIXED! No more randomly messed-up Tribes!!!! New option to use toggle-talk instead of push-to-talk Being Kicked from a session during connection (including Bans) no longer results in you getting stuck a loading screen. Now you’ll actually get back to the main menu with correct message. Fixed a SpawnEgg() load crash […]
ARK: Survival Evolved Patch 200.1 & 200.2 – Patchnotes
These are the changes of ARK: Survival Evolved’s Patch 200.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread. Survival of the Fittest In-Progress SotF sessions are currently hidden from the session list until we have better booting notification for being unable to join them (Depending on the […]
ARK: Survival Evolved Patch 200
Yes, next version will be v200. Here are the patchnotes. As always: updated when there’s something new available. New features Super ARK Server Management Tool! manage all your mods visually, install new mods and total conversions, update mods, manage all server settings visually, connect to RCON, and soon enough do this all remotely! “Survival of […]
ARK: Survival Evolved Patch 196.1 & 196.2 – Patchnotes
a very short patchnote today, so we’ll post them without the usual categories 😉 Flare projectiles now disappear properly on clients PvE servers that allow cave building will no longer lose cave structures upon restart “5555” Taming Speed Multiplier in “Host Game” menu is fixed Fixed client-side crash with Flare projectiles