ARK: Survival Evolved – Wipe on Release Date?

The big question is:

Will there be the announced wipe on release Date?

And we have an answer!

NO

 

but there will be a new official, well secured Server Cluster Network and the old Servers will be renamed to Legacy Servers. This servers, old and new ones, will be in different network clusters, so they´re separated from each other.

 

Ghost Servers with a player population near-zero will be wiped (around 10% of the servers on all platforms). (you can go to a secure Legacy Server with Cross-ARK.)

 

 

ARK: Survival Evolved Patch 263.0

Changes

  • Slight increase to Trike Wild damage
  • Increased rate at which Alpha creatures spawn in Single Player
  • Decreased the amount of Eeels in PGM
  • Increased the ride distance on flyers to help getting on them when you’ve fallen in water
  • Increased the spread of Terror Bird spawns in the Redwoods so you don’t see as many Terror Bird Armies
  • Increased the amount of creatures in TheCenter Deep Water Zone
  • Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion
  • TEK Cave pool now refills your element, as well as causes you damage if you’re not wearing a full element set
  • Lots of Deep Sea crates adding to TheCenter Deep Sea Cave
  • Added a bunch of Coel to the main waters in TheCenter

Fixes & Improvements

  • Fixed a case where the cursor would vanish when navigating through Primitive+ Menus
  • Fixed an issue where you wouldn’t be able to see ARK Data items unless you toggled folder view
  • Optimised foliage and Rock destruction meshes
  • Center Underworld Rafts no longer teleport to the top of the map
  • Fixed the dark post processing in TheCenter Deep Water
  • Fixed a case where TheCenter Barrier wasn’t visible underwater
  • Made the weather effects on TheIsland and Center more visibly clear (you’ll see clouds changing)
  • Itchy and Pego will not steal Skins from players
  • Ghillie Suit now only has 70 base durability rather than 120
  • Reduced the amount of stalling caused by a GC
  • Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found
  • Fixed an issue where Plesiosaur would spawn at level 35
  • You now get an on screen message when you fall off the map
  • Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything.
  • Stego and Rexes socket fixed so no longer laying eggs upside down
  • Fixed an issue where you may see blueprints of items inside certain structures (e.g Water skin inside of Water Tap)
  • Re mapped some Center Spawns in caves so they aren’t clustered as much
  • Fixed Leed spawns on TheCenter so they should not spawn in shallow waters
  • Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water)
  • Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.
  • Fixed a case where language translation may not have properly displayed
  • Tooltip no longer stays when scrolling the Engram and Inventory UI
  • Fixed cases of Overspawn in TheCenter
  • Adjusted the IslandCoves PGM to make it more islandy and cove-like
  • Reverted the raft change so foundations can now be stacked again on Official Servers.

ARK: Survival Evolved Patch 262.1 & 262.16

262.1

  • Fixed client Map ‘Fog of War’ crash

262.16

  • Chance of Wild Eels reduced by 33%
  • Wild Eels aggro range reduced by 33%
  • Wild & Tamed Eels shock no longer causes stun lock or dismount, and instead applies a temporary movement and damage debuff
  • Yuty courage buff now provides +20% damage resistance
  • Fixed PvE ORP performance stall

ARK: Survival Evolved Patch 262.0

New

  • New Achievement: TheCenter Guardians Achievement for defeating its bosses
  • New commands to see where Dinos are when hibernated, as well as teleport to the nearest hibernated creature. “cheat hiwarp raptor_character_bp_c” and “cheat hibernationreport raptor_character_bp_c”

Changes

  • TheCenter and PGMs now use TheIsland’s alpha spawner arrays.
  • TheCenter lightning light flashes now stop after it has rained!
  • Dragon boss no longer present on TheCenter
  • Center Boss damage reduced by 33% versus TheIsland bosses
  • Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty.
  • Troodon food has increased
  • The implant has been locked to the first slot of inventories
  • Leeches have been added to the Swamp Cave
  • Significantly reduced the number of Arthros in Swamp Cave
  • Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM)
  • Torches on dino saddles now scare away Troodons.
  • 25 more element to build Tek Generator
  • Reduced Dolphin tamed run speed by 15%
  • Night Vision goggles drain 20% slower (last longer)
  • Added special corner icon on “skin” items to tell them apart from regular items.
  • LT and RT Functionality swapped for Painting
  • Changed title on “Tame Groups” panel to “Tame Ordering Groups” and will now display an asterisk next to the active groups button label text
  • Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad
  • When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you “Create New Survivor” saying “Warning: This will destroy your previous Survivor, are you sure you wish to proceed?”
  • TEK Tapejara Saddle now has a torch socket
  • TekCave Purlovias now have a 65% chance to be underground (previously was 50%)
  • Yuty now has a faster rotation rate when in melee attack range (see the Rex)
  • Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it’s found you.
  • Boss Arena Cooldowns are eliminated in Single Player
  • There is now a “This Weapon Can’t be Used Here” prevention volume HUD notification in appropriate areas (e.g boss arenas)
  • There is now a 25% chance of fog with any rain!
  • More Eels, Trilobites, and Euryps in underwater overworld
  • Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there.
  • Removed non-iceberg Kairuku spawns on TheIsland
  • Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6
  • If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that <NAME> is dead.

Fixes & Improvements

  • [Console] No longer crash if generating a PGM after loading TheIsland.
  • Improved TheCenter Lava
  • Sounds have been added to the UI Radial Menu
  • Improved MoveTo attack trace, should be easier to select smaller targets now.
  • When teleporting to player pos via tether, the teleportee now gains a +2 z offset
  • Stonepick Melee attacking while running no longer stops the run toggle on controller
  • Volume of crouch-prone in-out increased by 45%
  • [Console] PGM no longer ooms after initial generation
  • Fixed a potential lighting issue when leaving the Broodmother Arena
  • Fixed some super-bright water reflections
  • Increased the capsule size of Pternadon to make sure it can’t fit thru player sized door frames
  • Improved Troodon low-poly
  • TheCenter now has Obelisk amb sounds ala TheIsland
  • No longer missing the option to delete individual player dedicated saves for maps
  • Placement Rotation indicator now appears with controller
  • Fixed a case where Right Trigger would punch forever
  • Correctly focusing on engrams when tabbing between Engram and Inventory UI
  • A whole bunch of split-screen bugs were resolved!
  • Fixed a case where the UI would focus drop all after placing an item into the quick slot
  • Fixed a fog of war exploit in SP
  • Fixed ATV not saving
  • R. and SG. commands no longer work in console shipping environments
  • ATV: RB should toggle first person as when riding a dino, RT should honk horn
  • Fixed a case where Megalania couldn’t climb Destructible Rocks — perhaps just on console?
  • FPV hands now enter a special ‘dragging’ anim pose when dragging a body
  • When there are no additional element items to load into the weapon, Tek Rifle icon text should say “0%” (or whatever %), not “0% +”
  • Fixed a case where Corpse Locator did not work reliably while underwater.
  • Fixed an issue where certain engrams weren’t learnable (e.g The Campfire)
  • Removed difficulty strings from PGM spawn points
  • Fixed a case where Extended H player hud label for tribes would be cut off
  • Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins
  • Slightly louder & farther atten human death sound
  • We now display dino entry icon next to “you have tamed” notification
  • Fixed an issue with low quality Beaver Dams
  • Tek Rifle and Explosives damage foliage
  • Increase Explorer Note unlocked volume by 5%
  • No longer play time transitions when the player has no pawn.
  • Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out.
  • Fixed a case where remote inventories were not transferring to the appropriate folder.
  • Gigas are no longer able to gather wood by eating snow trees in the snow biome.
  • Fixed Cave spawns on TheCenter
  • Accessing a Bee Hive no longer provides health
  • Boss Arena teleporter pads and obelisk pads are correctly colourized.
  • Obelisk laser beam is now aligned with the terminal center.
  • Sand looks darker, wetter, and shinier where appropriate (more for console)
  • Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go
  • Cave lighting improved on Carno Island
  • Tek Jepack superboost (“takeoff”) sound has been changed to make it sound more like a jetpack
  • Removed the drop shadow from the right hud icons
  • Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog
  • Fixed case where some loading tips would be cut off.
  • Tribe Log increased on Console
  • Now buttons which are selected appear brighter on the Main Menu’s Help menu.
  • Engram label texts are not modulating by the UI panel alpha (thus aren’t fading out with the rest of the UI)
  • Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter
  • Center burned tree LODs have been improved
  • Improved LODs for various trees, twigs, branches, stumps, etc.
  • Fixed a case where female face texture may have been lower rez (perhaps console only?)
  • The level up animation on the Mammoth no longer causes the player to become a gymnast.
  • Dolphins don’t spawn in underwater caves
  • Fixed a case where the Alpha Buff wouldn’t display on underwater creatures.
  • Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep.
  • Made sure TheCenter prevents flyers in its key caves
  • Eliminated any bigfoot ground shakes
  • TheCenter now has combat biome appropriate music (ala TheIsland)
  • TheCenter now has wind and ambience SFX in the boss area
  • Wild beehives are no longer affected by the StructureResistanceMultiplier
  • After Alpha Ascension, you should have access to the Rex Bionic Skin. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Skin.
  • Wyverns should now teleport to the Manticore Arena.
  • Female now have a status suffocation-enter and suffocation-leave sounds
  • Decreased implant open/close volume by 20%
  • Reduced Slingshot fire vol by 10%
  • Baby Wyverns no longer consume too much milk.
  • Analog stick panning of 3D Painting Preview is no longer step-based (for precision)
  • Fixed case where Gorilla LOD would be on low/fur would vanish from a distance.
  • Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players.
  • Gorilla Boss punch sounds adjusted.
  • Pegomastax attack SFX are no longer vicious sounding.
  • ORP Dinos should no longer have AI’s and thus not be particularly useful in boss fight.
  • Fixed a case where TheCenter would have no atmospheric fog.
  • SP no longer has a massive slowdown until respawning when suiciding
  • Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing ‘N’ on keyboard control
  • Hesperonis no longer teleports/pops back up to the surface after diving.
  • Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!)
  • TheCenter Night has been made darker
  • SP: Hair grows 20% slower
  • Transfer-all sound increased by 33%
  • Minimum draw distance increased by 10%
  • Dragon Player spawn adjusted slightly
  • Fixed a case where Wandering Fish would cluster in corner
  • FPS no longer dips when you painting yourself
  • All HUB UI will be auto-closed when there is no player character (Previously Explorer Note UI that was opened would persist through respawns)

Primitive+

  • Pachyrhino and Lystro are now tameable with Bug repellant and Rare flowers respectively
  • Primitive pick axe and torch should now persist after logging out
  • Battle axe and Viking axe blueprints now work in the grindstone
  • Crash fix for flying over an Explorer Note.
  • Fixed character creation screen cursor not displaying in Primitive+

 

ARK: Survival Evolved Patch 261.0

New

  • New Dragon Trophy and Sloped Thatch Roof icons.

Changes

  • Decreased food consumption for baby Troodons.
  • Allowed Ankylo to attack with it’s tail while in a floating state.
  • Increased tentacles dropped from the Tuso from 1 to 8.
  • Increased chance for an alpha to spawn (in multiplayer only) by 2x.
  • Added Yutyrannus to Tek Cave.
  • Rebalanced all boss HP and damage to scale from 1x (Gamma) to 3x (Alpha) in singleplayer. This does not include The Center double boss arena, which has 35% less HP and damage than it’s individual Island counterparts.
  • Mantis and Scorpion now receive the Oviraptor egg laying buff.
  • Above-ground oil rocks harvest-health reduced by 50%, and underwater oil nodes harvest-health increased by 33%.
  • Decreased snow bushes resources to 20% the amount of resources (20% harvest-health), and increased snow trees by 200% resources (200% harvest-health).
  • Diplodocus is now considered a large herbivore, meaning medium sized carnivores will no longer attack it.
  • Non-Queen Bees no longer give XP.
  • Reduced Ichthyornis targeting range against players/tames by 35%.
  • Ichthyornis no longer attacks players or tames that are underwater, only fish.
  • Lowered rotation rate in Kaprosuchus attacks, which previously made it run and swim in circles while trying to attack.
  • Dung Beetle is no longer aggressive unless provoked.
  • Onyc now have a 10% chance per melee hit to apply megarabies to victim.
  • Underwater dino attacks properly rebound to primary-fire (LMB) where appropriate.
  • Underwater and cave crates now give two items instead of one.
  • Reduced Troodon damage by 33%.
  • Reduced Pegomastax health (200 base to 120 base).
  • Thatch Roof renamed to Thatch Ceiling.
  • Reduced Titanoboa‘s terrain scaling abilities, specifically reducing its ability to scale cave walls and end up on the ceiling.
  • Megapiranha size reduced by 20%.
  • Made torches equippable on all appropriate land dino saddles. Drag the torch onto the saddle to equip.
  • Tek Replicator can now only be crafted at the Obelisks in singleplayer.
  • Allowed spear attack and melee attacks without completely exiting running (just a quick temp stop), except for clubs & swords.
  • Can no longer use the spear to harvest trees.
  • Added durability to Miners Helmet and Flashlight.
  • Reduced max number of spider minions by 30% and make them 30% tougher.
  • Creatures in caves have been altered. Changes include more Arthropleura, Titanoboa and Leeches in the Swamp Cave, removed Scorpions. Removed bats, spiders, penguins, and piranhas in the Ice Cave. Added ‘Polar Bears’, Purlovias, and Sabertooth Salmon to the Ice Cave.
  • Food consumption on dinos raised from 0.1 to 0.25 per unit Health regenerated.

Fixes & Improvements

  • Fix for singleplayer creature spawns becoming depleted over time as they did not come out of hibernation properly.
  • Fixed player/bed location not appearing at the correct location on the map.
  • Fix for boss tribute requirements, removing alpha items and reducing cost of apex items.
  • Fix for the black sky on The Center.
  • Fix for Disable Resource Harvesting setting not working.
  • Fix for Trike walking sound.
  • Fix for Rex eggs falling under the map (due to missing poop socket with new increased capsule size).
  • Fix for dino attacks not functioning correctly while underwater.
  • Fix for Ankylo not being able to use it’s new secondary attack reliably.
  • Fixed improper baby Wyvern food values.
  • Fixed animation issue with idle Rex.
  • Fixed volume of Craft All sound.
  • Fixed issue where deceased tames left death cache’s even with an empty inventory.
  • Added Tek Trough engram to the Manticore.
  • Fixed music in The Center Dragon boss fight.
  • Improved atmospheric fog when using -nomansky.
  • Fixed armor sorting to sort by item name, and then quality.
  • Fixed engrams sometimes not displaying proper while in folder view.
  • Fixed issue where structures would not demo properly.
  • Fixed lighting issue with The Center volcano.
  • Added visual indicator for tames and players when their inventory slots are maxed out.
  • Updated Direwolf jump animation.
  • Fixed an issue where dinos would not regenerate health while in stasis.
  • All hatchframes properly named when placed in the world (previously called Trapdoors).
  • Fixed alpha particle effect on underwater alphas to be visible in water.
  • Fixed an issue where disabling engrams on the host menu and re-enabling caused the engram to still be invisible.
  • Revisited move-around-blockade AI on dinos, meaning they should get stuck against terrain less often than previous.
  • Improved logic for tamed dinos getting stuck less in other tamed dinos (there are a lot of edge cases here, but should overall be better).
  • Removed “Distance: ” label from “Following” Floating HUD. Now displays for 30 seconds after changing, and while the extended HUD is open (press-and-hold H key).
  • Fixed Frozen Canteens from ‘spoiling’ into empty containers instead of regular Filled Canteens.
  • Fixed Kairuku spawns in singleplayer.
  • Consuming Rare Mushroom and Rare Flowers now gives their intended effects.
  • Fixed low LODs for dinos (specifically to fix Beaver and Ovis).
  • After using Transfer All the inventory searching automatically clears.
  • Unsort inventory now works correctly on remote inventories.
  • Griffins, female Ovis, and female Megaloceros now retain their color properly in singleplayer.

ARK: Survival Evolved Patch 260.0

New

  • New Saber Model! The Saber also has increased hide and pelt harvesting capability and reduced fall damage.
  • New Item: Tek Trough! Powered by the Tek Generator, this trough refrigerates food and keeps it fresh longer.
  • New host option ?bAllowPlatformSaddleMultiFloors=true (Game.ini) / Allow Multiple Platform Floors.
  • New host options:
    • SupplyCrateLootQualityMultiplier and FishingLootQualityMultiplier (from 1 to 5).
    • allow unlimited respecs. ?bAllowUnlimitedRespecs=true
    • disable respawn animation. ?PreventSpawnAnimations=true

Changes

  • Added tooltips to all host settings in the host menu.
  • Crosshairs, TPV Camera, and PVP Gamma enabled by default in Server Rules settings.
  • Crafting requirements are now listed alphabetically.
  • Added new Apex drops (Giga Heart, Basilo Blubber, Spino Sail, Yuty Lungs, Allo Brain, Therizino Claws, Thylaleo Hook-Claw, Megalania Toxin, Sarco Skin, Titanoboa Venom).
  • Kibble recipes for all kibble added to the loot table from wild dinos.
  • Quetzal can now fit through giant hatchframes.
  • Ankylo now gathers berries with the alt-fire (RMB) instead of primary-fire (LMB).
  • Changed artifact crates into their proper artifact mesh.
  • All land dinos can now attack in water (either primary-fire or alt-fire).
  • Tek Cave door now stays open longer in singleplayer.
  • Wild Manta aggro range decreased.
  • Eurypterid spawn numbers increased by 50%.
  • Increased levels of cave creatures.
  • Greatly reduced the Element cost of running the Tek Generator.
  • Removed the Element cost for using the Tek Teleporter.
  • Slingshot does 25% less torpor per hit.
  • Spear impact volume increased by 20%.
  • Decreased pelt and hide harvesting by the Direwolf (still 15% better than other carnivores, minus Saber).
  • Increased the speed of crop growth and the beer barrel in singleplayer when using ‘Singleplayer Settings’.
  • Doubled the rate of oil and element consumption in singleplayer only on the gas generator and tek generator.
  • The cost of gasoline in singleplayer has been increased to 6 oil and 5 hide for 5 gasoline.
  • Artifact respawn timer set to 30 minutes in singleplayer.
  • Allowed Trophy Wall-Mount and Base to be paintable.
  • You can now fish while on a Pelagornis.
  • Reworked boss summon requirements to have specific artifacts for each of the bosses.

Fixes & Improvements

  • CraftingSkillBonusMultiplier is now properly shown in the host menu.
  • Running with -nomansky sky now looks considerably more like truesky.
  • Tribes are now automatically created in singleplayer.
  • Placement outline on structures now indicates direction via color change.
  • Added improved hovering animation to Argent and Ptera.
  • Added appropriate difficulty to spawn areas on The Center spawn screen.
  • Updated tamed/untamed icons in the Explorer Notes.
  • Rex capsule is now increased to appropriately fit it’s size.
  • Added blinking animations that were missing to some legacy creatures.
  • Added swimming animations that were missing to some creatures.
  • All land dinos now have proper sounds for walking in water and swimming in water.
  • All land dinos now have proper jump landing sounds.
  • Added the final missing eating sound for creatures.
  • Biome specific combat music now plays when the player is on a creature.
  • Added new FPV animation for climbing ladders.
  • Obelisk now has an ambient sound.
  • Improved rain particle VFX.
  • Bred dinos now properly indicate who they were raised by on their tooltip.
  • Fixed Corpse Locator not locating the players inventory bag.
  • Fixed Corpse Locator issue where the beam would be set at an off-angle.
  • Fixed Corpse Locator issue where the beam would not work properly underwater.
  • Fixed multiple creature LODs to look better at a distance.
  • Fixed move-around-blockade to work properly, allowing creatures to move around geometry rather than sliding off of it.
  • Fixed exploit where the Tuso could reach through terrain.
  • Fixed issue where the player would open inventories when dismounting a creature. Did not remove this functionality for doors though!
  • Fixed issue where having a Doed on wander with harvesting disabled would cause it to burn through its stamina and food.
  • Fixed Argent not being able to pick up Titanoboa and Arthropleura.
  • Fixed tamed Ichthyosaur from swimming in circles during battles or around corpses.
  • Fixed issue where tamed Mantas would swim off in one direction during a fight.
  • Fixed dinos and players grouping together and getting stuck in a ball when teleporting to the boss arenas.
  • Fixed issue where eels would push the player out of the water.
  • Fixed issue that caused structures on platform saddles to be placed at odd angles.
  • Fixed issue where certain gloves would cover the players mini-map.
  • Fixed an area of the map where the player could stand underwater and but no water volume was present.
  • Fixed issue where the Quetzal mesh poly count was reduced accidentally.
  • Fixed two infinite weight exploits.
  • Fixed the Alpha Tuso so it no longer ejects the rider off their creature when their mount is attacked.
  • Fixed issue where when a mount was caught by the Tuso and the Tuso pushed it under the mesh, the mount would teleport inside the Tuso and become stuck.
  • Fixed issue where the Tuso would keep performing it’s crushing attack even if the player escaped.
  • Fixed issue where Explorer Notes were moved around to incorrect locations.
  • Fixed issue where Megalosaurus was not properly dismounting passengers.
  • Fixed issue where pipes were preventing the greenhouse effect.
  • Fixed issue in Primitive Plus where supply drops were not present.
  • Fixed issue where the improper coal was harvestable in Primitive Plus.
  • Fixed spelling of Hesperornis Egg.
  • Fixed issue where underwater mines would explode when being demolished.
  • Fixed engrams not displaying in the correct order.
  • Fixed issue where tames would not attack Trilobites.
  • Fixed issue where Rex, Titanosaur, and Titanoboa were not swimming at the surface of the water.
  • Fixed issue where gloves were being distorted while riding tames.
  • Fixed several twitching animation issues with legacy dinos.
  • Fixed multiple map LODs to look better on low viewing distance.
  • Added proper Procoptodon saddle icon.
  • Added proper Basilo saddle icon.
  • Prevented multiple floors from being built underneath rafts and platform saddles.
  • Fixed flyers you can base on from consuming more food that intended.
  • Potential fix for dinos being able to give and take damage through walls.
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