ARK: Survival Evolved Patch 244.71 & 244.72

244.71

  • Hotfix: Fixed local singleplayer/non-dedicated crash that would occur when travelling between areas.

244.72

  • Client-side update: Fixed crashes associated with loading directly into a server from the Steam browser list, and a rare crash associated with streaming skeletal meshes.

ARK: Survival Evolved Patch 244.6 & 244.7

244.6

Changes

  • Titanosaurus torpor reduced by 50%, and Travel Distance for taking Torpor reduced by 50%. Effectively, Titanosaurus is now much easier to knock out. Titanosaurus Saddle Engram is now moved to Level 85 with 120 EP requirement.

Fixes & Improvements

  • Defaulted to using “new save format”, which is approximately 4x faster and 50% smaller. If you want to use the old save format, launch with -oldsaveformat. (New saves are not backwards compatible!)
  • Reduced client game memory usage by about 600 MB system and 600 MB GPU RAM! (all meshes now stream LOD’s dynamically). This could potentially have a small runtime performance impact, so to use the old method (more RAM usage but no potential performance loss), launch with -nomemorybias
  • Diseases are now permanently cleared whenever you level-up; as you get “older”, it’s more time consuming to recover from a disease.

244.7

  • Fixed crash in 244.6 (recommend that all unofficial servers upgrade ASAP!)

ARK: Survival Evolved Patch 244.5

  • Experimental fast save/load code implemented for servers. Approximately 4x faster and 75% smaller. We strongly recommend backing up your save games if you intend to try this out, as we’re still testing it. Use with launch commandline “-newsaveformat”
  • Fixed a case where armor could be circumvented using gun weapons. Requires Server Update.

ARK: Survival Evolved Patch 244.3 & 244.4

244.3

Fixes & Improvements

  • Fixed issue with players teleporting above the landscape in Cave 1. Requires Server Update.

Server-Stuff

  • Windows & Linux Dedicated Servers now support automatic mod download/installation/updating! Just add “-automanagedmods” to your launch commandline and it will do so before the server launches (note for Maps this will not work unless you’re specifying the Workshop ID to load a Mod Map). On Linux Servers, you need to run this script (included with the ARK dedicated server files) once to install SteamCMD: \SteamCMDInstall.sh

    You can also specify a manual list of extra Steam Workshop Mods/Maps/TC ID’s to download/install/update in your Game.ini via (with the commandline as normal to actually use them in-game), example:

    [ModInstaller]
    ModIDS=680481868
    ModIDS=682394267
    ModIDS=714672786

244.4

  • Fixed an issue with Rockets. Required deleting all existing Rocket Ammo Items once. We are sorry, but it was necessary! Special thanks to Survivor “Rocketreporter” for the extremely helpful bounty report! Requires Server Update, we recommend upgrading as soon as possible!
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