ARK: Survival Evolved Patch 242.8

Fixes & Improvements

  • Multi-Threaded networking system for substantial (~15%) sever performance improvement. More perf gains to come soon too!
  • Fixed exploit where Chairs could be used to clip into people’s bases.

Dino Dossier: Tapejara

Common Name Tapejara
Species Tapejara imperator
Time Cretaceous
Diet Carnivore
Temperament Skittish
Domestication
Tameable Yes
Rideable Yes
  • Wild: Tapejara Imperator is a marvel to watch in the wild. It has astonishing agility compared to the Island’s other flyers thanks in large part to the rudder-like fin that extends from its snout to the back of its skull.
  • Domesticated: Warlike tribes appear to consider Tapejara the equivalent of a versatile rotor aircraft, capable of rapid positional changes and aggressive agility. When domesticated the Tapejara is typically outfitted with a unique dual-rider saddle, enabling a passenger to wield handheld weaponry while the pilot takes the reins. And when the Tapejara is latched onto a surface, both the passenger and pilot are able to make full use of their weapons together. Evidently what this skittering creature lacks in distance-stamina, constitution, and weight carrying capacity, it makes up for in maneuverability and combat versatility.
  • Known Information: Initially, I’d thought the fin was simply composed of keratin, but closer inspection has led me to believe that it is actually some kind of sensory organ. Not only, does it decrease Tapejara’s turning radius even at high speeds, but it apparently provides Tapejara with extra information to help it fly through the air with unparalleled grace. I've even seen Tapejara hover and strafe side-to-side in the air without moving forward at all. It’s quite remarkable. The creature also makes effective use of razor-sharp claws to catch onto surfaces such as the trunks of tall trees, holding its position indefinitely.

 

Drops

  • Raw Meat
  • Raw Prime Meat
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Screenshots

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Base Stats and Calculator

Level Base + Lvl =

Check Tapejara in Taming Calculator

ARK: Survival Evolved Patch 242.7

New

  • Added client “-NoBiomeWalls” commandline parameter which eliminates the upcoming-Biome-change area wall effects

Fixes & Improvements

  • Made TheCenter properly use Overriden GameModes (Difficulty Mods, Prim+ Total Conversion, etc).
  • Fixed a performance issue that was occurring with PvP Offline Raid Protected Servers. Thank you so much to Steam User “Shadowsong” for helping us identify and solve it!
  • Fixed a bug where PvP Offline Raid Protected Servers could lack AI for newly-spawned Dinos.

ARK: Survival Evolved Patch 242.6

Changes

  • Reduced the scaling by 50% of Dino Adult Food Consumption rate when unstasising. This is to help compensate for the bug fix in 242.0 which now correctly utilizes the Adult Food Consumption Rate when unstasising a Dinosaur (hence the higher rate of consumption on Giganotosaurus, which were one of the few Dinosaurs to use that multiplier).
  • Allowed Vaults to be built on Rafts, specifically.
  • Made Fortitude slightly more effective for avoiding Disease (90 Fortitude == 80% reduction in Disease chance, rather than 110 Fortitude)

Fixes & Improvements

  • Fixed some Raft exploits (C4-Poker and Breach-Rafts)
  • Fixed Naming of Rafts and some other Raft networking stuff

ARK: Survival Evolved Patch 242.5

Fixes & Improvements

  • Improved Argi/Quetz/Ptero/Dimorph eating animations
  • Balled Doed‘s now only get their damage on autoturret projectiles reduced by 50%, not 100%. Requires server update.
  • Can no longer drop picked-up Dinos through structure walls. Requires server update.
  • Can no longer Detonate creature-attached C4 through structure walls. Requires server update.
  • Diplodocus “friendlyness” no longer plays battle music. Requires server update.

ARK: Survival Evolved Patch 242.4

Fixes & Improvements

  • Further improved server & clients CPU performance by approximately 5%
  • Fixed issue where turrets wouldn’t target someone who had C4’s stuck all over their body. Now, Boom. Requires server update.

ARK: Survival Evolved Patch 242.3

Unversioned Hotfix: Fixed issue with Leech Blood not being storable in Icebox/Preserving Bins. Requires Server Update.

Changes

  • Changed Rhino Horn requirement to Narcotic on Lesser Antidote. Made Lesser Antidote Disease Immunity last 3 minutes.
  • Leech Blood now spoils after 3 hours (Stackable in Quantities of 50), can be stored in Fridge. Made leech blood more common to harvest.
  • Made Swamp Fever increase movement speed by 20% and decrease rate of food, water, and oxygen consumption by 50%.
  • Bug Repellent now repels Leeches and bug repellent now works when applied to your Tamed Dinos

Fixes & Improvements

  • Performance improvements to server yielding 20-25% perf increase. Also improves Client CPU utilization.
  • Among current non-human creatures, now only Tamed Dodos can be infected with Swamp Fever. (as intended). Any existing infected dinos are cleared on sever launch.
  • Attached Leech no longer drains Stamina.
  • Made Swamp Fever not able to be transmitted through collisions/walls.
  • Reduced rate by about 70% of Diseased Leeches in Swamps, as intended.
  • Water/Amphibious creatures are no longer targeted by Leeches. (swamp native 😉
  • Dinos will not play the eat animation so often when autonomously eating
  • Fixed another value that was increasing rate of Quetz food consumption, is now fully back to original values.
  • Fixed appearance of “blue fog” on the Cave-water material.

Server related Stuff

  • New Server Options
    • ?NonPermanentDiseases=true
      This will make Diseases not permanent (you will then lose them if you respawn).
      ?PreventDiseases=true
      This will completely disable Diseases on the server. (thus far just ‘Swamp Fever’).

ARK: Survival Evolved Patch 242.1

Fixes

  • Fixed Supply Crates being destroyed when there was one remaining removable item left
  • Fixed too-high Quetz Food consumption rate
  • Fixed Plant Species X turrets firing when previously built on prevented Dino Platforms. (they’re not supposed to unless overriden)

ARK: Survival Evolved Patch 242.0

New

  • ARK’s Awesome Anniversary’ 1-week Event: Get Ready to Make some Birthday Wishes for Limited Run Items!
  • New Creature: Diplodocus!
  • New Creature: Leech!
  • New Structure: Training Dummy. You can attack this dummy without fear of destroying it, and it will display floating Damage Per Second values so you can see how strong your Dino Army really is.
  • New Mechanic: Permanent Diseases & Cures (Player-Contagious Swamp Fever!!!!)
  • Tribe Groups Phase 2: Support for Limited Non-Admin Invites & Promotions/Demotions per Group! Also “Prevent Dino Unclaiming” checkbox, and other new per-Rank options.
  • Dragon Arena
  • Added option for PvE Servers to disable building around critical resource node regions
  • Added server option to override per-Item Crafting costs
  • Added server option to override the loot tables for each kind of supply crate
  • Added server option to limit number of members in Tribes. Default: no limit.
  • Added ‘Follow Range’ ( Low/Medium/Far) Setting Per Tamed Dino
  • Multi-Seat Saddles (Galli, Diplodocus, etc) Dinos now have an option to Enable Public Seating. Dino Taxi service, ahoy!!!
  • Added Alpha Mosasaurus (contains lots of Black Pearls)
  • Breeding Mechanics Phase 2: Interactive Baby Raising

Changes

  • Alpha creatures XP reduced by 45%
  • Auto-Turrets can no longer be built on Quetz/Sauro/Mosa/Plesi/Paracer platforms (Plant turrets can’t be grown on them). Any existing turrets on such platforms will no longer fire. This is a server option of “?OverrideStructurePlatformPrevention=true”. Otherwise they’re now only allowed on Rafts and non-moving Bases.
  • Plant Turrets now consume Fertilizer per shot, and also will not shoot if no water is in the crop plot.
  • Approximate +100% increase to Saurupod (Brontosaurus etc) and Paraceratherium respective Weight stats.

Server related Stuff & Fixes

  • Servers can now optionally enable an “offline raiding prevention” mode which will make Dinos/Structures invincible if no owner is logged-in (indicated via the head whether the owner player/tribe is logged-in or not). Recommend that server owners utilize this with care, as it may have undesired side effects in a competitive environment. (e.g.: ?PreventOfflinePvP=true?PreventOfflinePvPInterval=60.0?PvPDinoDecay=true?PvPStructureDecay=true)
  • Optional RPG Stat Mode: Displays Floating In-World Damage Numbers for all Player-Related Damage Events.
  • Fixed issue where Quetz platform could create floating structures

 

Dragons in ARK: Survival Evolved with Patch 242.0!

Exciting news Survivors! The Dragon makes its debut in ARK: Survival Evolved on it’s Birthday Week as players can now face off the mighty beast and it’s fearsome flyer minions in their epic treacherous volcanic lair!

Patch 242 also introduces additional tribe member settings, a training dummy, diseases and cures, interactive baby raising, two new creatures, the Dilplodocus, the Leech and so much more!

 

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