ARK: Survival Evolved Patch 223.0 & 223.1

223.0

Unversioned Hotfix: Disabled LODBias console command for Skeletal Meshes. Is not supported and causes rendering problems.

New

  • New Creatures: Kairuku & Angler Fish!
  • New Structures, Catapult, Minigun Turret
  • Creature “Fur” pass
  • Tiered Server Admin, Wildcard Admin, & Tribe Admin Nametag Icons
  • PvE “Tribe Warfare” option (capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time). This is enabled by default. To disable it, add:WindowsServer\Game.ini
    (or LinuxServer)
    [/script/shootergame.shootergamemode]
    bPvEAllowTribeWar=false

    If you want Tribes to be able to cancel an agreed-upon war before it has actually started (default not allowed), then you can also add into that INI:
    bPvEAllowTribeWarCancel=true

223.1

Changes

  • Reduced Organic Polymer yield from Kairu Clubbing by 40%
  • Increased Minigun Turret Damage by 90%

Fixes & Improvements

  • Fixed Bear Traps not immobilizing characters
  • Fixed PvE Item Containers not locking after server reload (this fix is retroactive)
  • Fixed too-high rate of knocked-out torpor recovery on Angler
  • Fixed possibility of Alpha Creature “glows” not appearing
  • Optimized Server logic related to PvE Tribe Wars

ARK: Survival Evolved Patch 222.8 & 222.9

222.8

Changes

  • A Giganotosaurus entering ‘Rage’ via damage also instantly enrages any nearby allied Giganotosaurus’
  • Sword and Shield Durabilities increased by 60%

Fixes & Improvements

  • Fixed bug that was making Giganotosaurus’ invincible during their ‘Rage’ mode
  • Reduced 400MB of Texture Memory, woot
  • Ended some remaining ‘Fear Evolved’ bits (Obelisk Colors, Bone Alpha Dinos — all of your costumes/hats already earned are kept, of course!)
  • Fixed IK issue with dinosuar’s legs getting “stuck” underneath floors
  • Fixed a case where Dinos could deal damage faster than normal

222.9

  • Fixed issue with player harvesting at low-ish server FPS (please update unofficial servers accordingly)
  • Fixed issue with foliage potentially respawning over structures/dinos and destroying them (it appears)

Dino Dossier: Troodon

Common Name Troodon
Species Troodon magnanimus
Time Late Cretaceous
Diet Carnivore
Temperament Nocturnally Aggressive
Domestication
Tameable Yes
Rideable No
  • Wild: Quite possibly the most intelligent non-human creature on the island, Troodon magnanimus is an incredibly fast learner. It understands meaningful experiences much more quickly than other creatures (including humans), and its social nature means it also teaches its packmates, making them more clever too!

  • Domesticated: I thought Troodon simply could not be tamed, until I finally saw a lone survivor with one. She told me that she let "Troody" hunt a few of her tribe's smaller creatures for sport, and it eventually started following her everywhere. It seems that while Troodon is too intelligent to fall for the rote conditioning of 'tranq-and-feed', it can instead gradually gain loyalty from a social approach that provides it the opportunity to hunt. Ever since, I have wondered at the benefits that a pack of ultra-smart, bred-for-battle Troodon may bring to a tribe brave enough to earn the favor of these clever carnivores.

  • Known Information: If Troodon's cleverness didn't make it formidable, then its tactics and biology do. It specifically pack-hunts at night when we are most vulnerable, and sees humans as its primary prey. This audacity is especially dangerous due to its serrated fangs' poison, which drains stamina from any creature, but outright paralyses humans. Thankfully, Troodon is fairly small. Were it larger, it might well have become the dominant creature of its ecosystem.

Drops

  • Raw Meat

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Base Stats and Calculator

Level Base + Lvl =

Check Troodon in Taming Calculator

ARK: Survival Evolved Patch 222.7

Changes

– Steam ‘Big Picture’ now Defaults to FullscreenWindowed Mode
– Steam Controller ‘Big Picture’ Text Input Entry

Fixes

– More Streaming Performance / Framerate Improvements
– Fixed Lock-All PvE Tribute Terminals being Locked 😉
Giganotosaurus Rage Mode will no longer target other Giganotosaurus’ on the same team
– Fixed rare server-side crash associated with level streaming

ARK: Survival Evolved Patch 222.6

Unversioned Hotfix: Holding [E] from accessing the Activation Wheel to open Inventory Menu will no longer cause the Inventory Menu to instantly close.

Changes

  • On servers with “ForceAllStructureLocking” (PvE etc), such structures are now locked by default
  • Option for Total Conversions to only list specific level filenames in the play game menu, not all levels. Since potentially a TC will include its own maps, or may not work with generic custom maps.
  • Option for Total Conversion to only list specific Mod ID’s, since often most Mods will not work properly with a TC.
  • Option for Total Conversions to default to “unofficial” server list rather than Official Server list (defaults to TRUE, since only SotF is a TC that uses Official Servers currently)

Fixes

  • Fixed inability for flyers to drop carried ‘mounted’ dinosaurs if they became dismounted while carried
  • Fixed case where giganotosaurus could still stand on rafts/platform structures
  • Fixed a potential client crash with the new optimized occlusion system
  • Fixed a number of issues with networking pre-placed characters and structures i.e. pertinent to ARK: Pirate World
  • Total Conversion Dedicated Servers launched via the in-game menu will now correctly launch with their Total Conversion ID

ARK: Survival Evolved Patch 222.5

Changes

  • Giganotosaurus Tamed Damage & HP reduced by 40% (in v223.0 we will rebalance this further to scale more by level)
  • Giganotosaurus can no longer stand on rafts or flyer platforms
  • Giganotosaurus Rage reduction-over-time reduced by 40% (in effect making it easier to Rage)
  • Giganotosaurus Tamed (non-Baby) Food Consumption rate increased by 6x
  • Made Baby Giganotosaurus’ cuter
  • In PvP, “Enemy Structure Demolish/Claim Time” is no longer displayed on the HUD until you are able to actually claim (as it allowed identification of enemy Tribe offline-time)
  • Halloween Structures (Placeable Jack-o-Lanterns, Scarecrows, etc) removed from Inventories unless ?AllowDeprecatedStructures=true commandline is used)
  • On Primitive Servers, Giganotosaurus Damage reduced by 60% more and HP reduced by 30% more

ARK: Survival Evolved Patch 222.3 & 222.4

(Unversioned Hotfix: Fixed erroneous Inventory keypress closures. Fixed crash some people were getting with an old TheIsland_Seasonal sublevel hanging around.

Unversioned Hotfix Removed “Shockprod” item from media, isn’t ready yet ;))

222.3

Changes

  • Improved Giganotosaurus swimspeed (doubled) and made it properly swim up to waterline to avoid drowning
  • TPV Shield size no longer scales with hand size

Fixes

  • Fixed a potential case where you couldn’t “Hide Sail” on Rafts
  • Fixed issue with disappearing projectiles on very, very large maps (I’m lookin’ at you “ARK Pirate World” Total Conversion!)
  • Approx 15-20% gpu perf gain in heavily foliaged areas in most cases. (Latest NVIDIA driver is recommended!)

Server

  • Servers that update to this will no longer have Halloween Structures, as intended. Servers that want to keep the Halloween Structures around for a while are welcome to do with by using the ?AllowDeprecatedStructures=true commandline (note you need to use this before relaunching your server with this update otherwise the structures will be destroyed).
  • Added Server Config value for BabyFoodConsumptionRate:
    • WindowsServer\Game.ini
      (or LinuxServer)
      [/script/shootergame.shootergamemode]
      BabyFoodConsumptionSpeedMultiplier=1.0
      You can set it lower along with a low ‘BabyMatureSpeedMultiplier’ if you want your sever’s dino babies to be more like…. real babies? 😉

222.4

  • Fixed a potential server startup crash case and a potential issue involving Dinosaur data networking

ARK: Survival Evolved Patch 222.1 & 222.2

222.1

  • Fixed missing engrams on structures
  • Fixed missing DodoRex mask (if anyone lost it on an Unofficial server running v222.0, have an admin give you one with: giveitemnum 437)
  • Fixed a startup crash that could occur if using AutoDestroyOldStructuresMultiplier

222.2

  • Fixed missing engrams on players (requires server update)
  • Fixed character off-hand equipment slot not being visible on Inventory Menu when viewing storage boxes, etc

ARK: Survival Evolved Patch 222

New

  • Giganotosaurus!
  • New Items: Metal Sword, Wood Shield, Metal Shield, Riot Shield
  • ‘Soap’ Item to remove Structure/Item dyes

Changes

  • Crop Plots can now be placed on platform saddles, including Plant Species X
  • Stone Behemoth Gate Crafting moved to Smithy and crafting cost reduced
  • You can now Mount your DodoRex Mask on the Trophy Wall-Mount to show off your elite badassery
  • In a Tribe, players can no longer “pick up” structures that they do not have Demolish rights for

Fixes

  • Fixed a bug with Admin-Only Demolish Tribe Governance setting

Server

  • Key Lighting Memory & rendering performance optimizations, Loading speed & framerate improvements
  • Added a Server Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default. ?StructureDamageRepairCooldown=0 to disable it.
  • Server Option to allow Locking All Item Containers and enabled it on our PvE servers. commandline ?bForceAllStructureLocking=true to enable it
  • Server Option to allow Auto-Destroying Structures after sufficient “no nearby Tribe” time has passed (defined as a multiplier of the Allow Claim period). Useful for servers to clear off abandoned structures automatically over time if they wish. commandline ?AutoDestroyOldStructuresMultiplier=1.0 to enable it

Soon:

Custom RP-oriented Recipe/Cooking System (including Skill-Based results)

Dino Dossier: Direbear

Common Name Direbear
Species Arctodus Dirus
Time Mid Plestiocene/Early Holocene
Diet Omnivore
Temperament Territorial
Domestication
Tameable Yes
Rideable Yes
  • Wild: Found primarily among the Island's mountain and tundra regions, Arctodus Dirus is an imposing creature. Like most of the creatures that inhabit this island's colder areas, it is a mammal, and this particular mammal is either at or near the top of that region's food chain.

  • Domesticated: Once tamed, the Direbear is a strong and reliable mount. It can carry vast quantities of goods, and can sprint for extremely long, nearly infinite periods. It is not the fastest creature from a hard stop, but after building up momentum, its sustained overland speed builds to among the best on the Island. Of course, being able to feed a Direbear both meat and plantlife makes keeping one fairly convenient regardless of the environment.

  • Known Information: Many on the Island have started calling it a Direbear, a name which is appropriate both due to its enormity and its territorial nature. The Direbear ignores most non-hostile creatures while going about its daily routine of scavenging for meat and edible plantlife... ... That is, until intruders enter the territory it considers its own, at which point it viciously attacks. Most often, it is smartest to just run from an angry Direbear.

Drops

  • Raw Meat

Base Stats and Calculator

Level Base + Lvl =

Check Direbear in Taming Calculator

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