ARK: Survival Evolved Patch 220.4

Changes

  • Max Height Players can now use War Drums, and increased War Drum volume
  • Reduced Baby Food Consumption rate by ~50% — thanks for bearing with us to refine it 🙂
  • Railings can now snap onto each other to make taller railings or cages, and you can now shoot thru their holes
  • Test for fixing PvE Dino Spawns
  • You can now press “T” when hovering over any item in the Inventory Menu to transfer that item to/from remote inventory. Also you can then hold Shift to transfer half a sack, or Ctrl to transfer a single item in a stack.

Fixes

  • Improved performance painting the WarMap
  • Mammal Gestation Progress now saves
  • Fixed newborn Direwolf HP and Food
  • Fixed Megaloceros & Mammoth gestation times
  • C4 can now be placed on areas that already have max structures (server-side update)
  • Fixed some map areas that were deleting water dinos
  • Flying dinos can no longer get stuck outside world bounds
  • Shoulder-mounted Dinos are not allowed to Mate anymore
  • Fixed Scorpion dismounting position to avoid getting stuck on the Scorpion
  • Fixed issue with being teleported to center-of-the-map sometimes when ‘unsitting’
  • Fix for colorizing structures such as Storage Boxes
  • Fixed a case where standing on opening ceiling doors could cause your movement to become… whacky…

ARK: Survival Evolved Patch 220.1

  • You can drag a Dyed Paintbrush onto your Character preview in Inventory to Paint yourself
  • Changed Mating Intervals to from 18h-48h range rather than 1h-3h range (later will refine per creature)
  • Restored Baby (Newborn) Food Consumption to original +250% value

Halloween Event: ARK: Fear Evolved – More Details

Most of our readers will already know of the upcoming Halloween event. Today a new batch of details have been released. We’ve packed them – together with the old informations – in this handy little list.

  • Longer nights, shorter days
  • Overall colder temperature
  • Carvable pumpkins
  • “Zombified” / general undead beasts
  • the DodoRex – with a large fellowship of undead dodos
  • the Giganotosaurus
  • Swords and Shields
  • Snow, Swamp and Tek Caves
  • Boss Arenas / Boss Wars

halloween-event

Additionally (general new features):

  • DirectX12 support for Windows 10
  • On-Ground Meshes for dropped items

 

As always: if the event is live, we’ll immediately release all related informations and patchnotes.

How to get Babies from Mammals in ARK

When you breed mammals in ARK they won´t produce any eggs – the mammal female will get pregnant. The steps to get pregnant are the same mating process as in Egg Layers (the full tutorial for Egg Layers can be found here).  (Pictures will be added as soon as we can get them :))

1.Step

Take 2 Creatures of the same species – male and female – together in a confined space (in a pen for example)

(Annotation: Check if the female is ready to breed, in case she had babies before, because it could be that she has still some downtime. There are some Creatures which can´t mate right now – but only a few 😉 If you want to check the Mating-Status look at the HUD Message “Enable Wandering to Mate”)

2.Step

Now you have to set them both to “Enable Wandering”. As soon as they are close enough beating hearts will appear over their heads, and the mating bar will appear on the female Mammal’s HUD. Both Mammal’s HUDs will also indicate who they’re mating with, specifically.

Bildschirmfoto 2015-12-29 um 11.53.42

3.Step

When the Mating bar is complete, the female is now pregnant (with a chance for genetical identical twins or tripletts). Now you have to wait a gestation period indicated in the HUD.

Bildschirmfoto 2015-10-20 um 19.10.37

She´ll become larger and larger over time – she´ll need increasingly more food – a short time before birth she´ll eat double the normal amount of her consumption.

4.Step

When that timeframe is up, she’ll give birth, and then the mating interval cooldown starts before she can mate again.

 

 

Source: Drake on Steam + Mating Pic

ARK: Survival Evolved Patch 220 & 220.1

220

New

  • Mammal Pregnancy & Flyer creature Breeding
  • Babies now have 10% chance of twins, 2% chance of triplets! (may vary this by creature later). All twins/triplets are genetically identical, not fraternal.
  • New Structure: Mountable War Drums (the first of various instruments! — first Survivors to send us a cool Drum group symphony youtube video will get some kudos! 😉
  • New Structure: Paintable Wall-Mounted “War Map”
  • New Structures: ‘Railings’ Structure set
  • Carnotaurus are now breedable
  • You can now pickup Sabers with Argentavis

Fixes

  • Fixed hop-onto-raft Raft networking issue
  • Fixed issue with server Dino depopulation (tamed Dinos and lonely structures counting against zone respawns, mostly on PvE. should also help Quetz spawns, etc.)
  • Fixed SotF reconnection bug
  • Fixed “invisible structures around you” issue by prioritizing the networking of nearby structures higher than far-away structures
  • Fixed issue where new fertilized Eggs dropped onto the ground would not be interactable on clients
  • Foliage fillrate performance optimization

 220.1

  • Changed Mating Intervals to from 18h-48h range rather than 1h-3h range (later will refine per creature)

Dino Dossier: Ichthyornis

Common Name Ichthyornis
Species Ichthyornis piscoquus
Time Late Cretaceous
Diet Piscivorous
Temperament Skittish
Domestication
Tameable Yes
  • Wild: Among the most vocal creatures on the island, Ichthyornis Piscoquus is actually a relatively normal seagull. Living near the beaches, it primarily eats fish, and its distinctive cries can be heard echoing over literally every beach across the island. As you might expect from a seagull, Ichthyornis will flee at the slightest provocation.

  • Domesticated: Ichthyornis surprised me by being a very loyal and social creature, once tamed. It likes to ride on its owner's shoulder, and bring that person treats (in the form of fish, of course) which its beak-grip enhances with extra healing vitamins. The personality of Ichthyornis reminds me of a housecat hauling a dead lizard back to its family, except bringing extra-healthy fish instead.

  • Known Information: Ichthyornis is an excellent fish hunter, often catching and killing small-to-medium fish in one attack. Its primary method of predation is to dive into the top layers of water and impale or bite its prey. When looking for fish, Ichthyornis will often just fly in circles over the water and wait for its next opportunity to dine.

Drops

  • Raw Meat

Base Stats and Calculator

Level Base + Lvl =

Check Ichthyornis in Taming Calculator

ARK: Survival Evolved Patch 219.5 & 219.6

219.5

Changes

  • Raised Official Server Tame caps

Fixes

  • Fixed collision check issue when unsitting from a bench/chair
  • Made unsitting from a bench/chair look much smoother, with camera transition and no falling
  • Fixed collision issue climbing onto Rafts from water
  • Fixed collision issue exiting climbing up-and-over ladders where sometimes you could fall back down

219.6

  • Fixed teleporting issue with climbing ladders. Recommend that servers update if they are running prior versions!
  • Fixed issue rotating placing structures with Gamepad.
  • Fixed camera transition when exiting ballista

ARK: Survival Evolved Patch 219.4

(Server-Side fixes)

Changes

  • Reduced generally Baby Food consume rate scaling by 40%, and increased maturation speed by 30%

Fixes

  • Fixed a bug where Babies were consuming Food from their Inventory much faster than they should have been. (They were considering their max maturation Food-limit for purposes of “being full”, rather than their “age-scaled” food-limit. This was causing them to always be “hungry” and want to consume food every “tick”, rather than gradually over a far longer period of time. Thank you sharp-eyed Redditors for identifying this, and our apologies for the bug!!)
  • Changed mating range to use the visual mesh bounds rather than the ‘capsule’ bounds, resulting in more effective mating range for larger dinos

ARK: Survival Evolved Patch 219.2 & 219.3

219.2

  • Fixed server physx performance bug. Major server CPU gains, recommend immediate install on all servers.

219.3

Changes

  • Baby Dino Food consumption rate decreased by 60% and Baby maturation speed doubled (thus an effective 80% overall Food reduction to mature)

Fixes

  • Fixed issue with Knocked-Out state after fast travel (thank you Steam user “Itsr2ghgaming”!!!)
  • Unconscious or ridden or encumbered dinos can no longer mate
  • Baby” phase specifically (<10% matured) will no longer consume food from Feeding Troughs, only their own Inventories
  • Fertilized Eggs will no longer fall thru floors when re-entering an area etc
  • Fixed issue with camera getting stuck in 3rd person when your chair/bench is destroyed while sitting on it
  • Fixed a case where Babies could lay Eggs
  • Fixed frozen/glitched dino animations in various Mods/TC’s
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