Instructions for perfect breeding & basic informations on babies

You know from the previous Tutorial “How to get Babies in ARK”  how to get Fertilized Eggs and how you can incubate them, but why  should you do this? Here you get some basic informations, how the Stat-Values of the Baby are produced and what color  the Baby will get.

The Parents don’t have to be “in-Tribe” to mate, they just have to be non-aggressed and tamed and in proximity. So a Tribe could loan out their prized breeding dinos, and both Tribes split the resulting eggs, etc.

Babies are unclaimed initially, so you should “Imprint” on them to claim them after birth. Babies initially have extremely low health and carrying capacity and food, so you need to carefully feed and take care of them in their first moments of life, or they’ll soon die. They dynamically can carry more, gain more HP, and food capacity, as they mature over time.  They have a maturation progress bar on their HUD, which they grow in real-time:

 Babies < 10% < Juvenile < 50% < Adolescent < 100% Mature

And oh yeah the younger a baby is, the corresponding less resources it gives if u harvest it, but the more chance of prime meat you get. Newborns are pretty much guaranteed to give a couple primes >:D

Sooo… now we get to the interesting part:

How does the baby get the Stats-Values?

The Baby’s base stats are a random combination of its parents’ base (original pre-tamed) stats, and so are its colors. The better base stat will be chosen with a probability of 70%.

Example: Baby with 2 Max-Base-Stats-Values:

Triceratops Male

HP Max Value
Stamina a
Attack Damage b
Inventory Weight c

Triceratops Female

HP d
Stamina Max Value
Attack Damage e
Inventory Weight f

 

 

possible Triceratops Baby (chance 49%)

HP Max Value
Stamina Max Value
Attack Damage b or e
Inventory Weight c or f

 

This Baby can now mate (once grown) with another Triceratops with max Attack Damage and max Inventory Weight to breed for a Baby with 4 max Base-Stats with a chance of 24%.

By using this selective breeding, you can breed out the stats you don’t want, breed in the ones you do, and eventually with enough effort, breed a complete max-base-statted Uber-Dino… and let the world shudder!

Source: Drake on Steam

How to get Babies in ARK – Eggs

With Patch 219 it is possible to breed Dinos to get little Babies – now you can get descendants from your best and most beautiful creatures 🙂 How this works we´ll discuss step by step and why you should do this can be found in another article (“Instructions for perfect breeding & basic informations on babies“). The tutorial for mammals can be found here.

1.Step

Take 2 Creatures of the same species – male and female – together in a confined space (in a pen for example)

(Annotation: Check if the female is ready to breed, in case she had eggs before, because it could be that she has still some downtime. There are some Creatures which can´t mate right now – but only a few 😉 If you want to check the Mating-Status look at the HUD Message “Enable Wandering to Mate”)

2.Step

Now you have to set them both to “Enable Wandering”. As soon as they are close enough beating hearts will appear over their heads, and the mating bar will appear on the female Dino’s HUD. Both Dino’s HUDs will also indicate who they’re mating with, specifically.

breeding

3.Step

When the Mating bar is complete, she’ll drop a Fertilized egg. (perhaps more? I couldn´t encrypt it – please comment in case you have better informations :))

fertilized egg

So now you have got your Fertilized egg… what is next?

4.Step

The Fertilized Egg itself only incubates when dropped, not in Inventory. To incubate it must be kept at a certain temperature range depending on the species. If outside of this temperature range, it won’t make incubation progress, and it will lose “Fertilized Egg Health” over time and be destroyed if zero. This is all indicated on the HUD when looking at a fertilized Egg, and its description also tells you its Parents.

5.Step

After being fully and successfully incubated, the baby dino will pop out of the egg.

Bildschirmfoto 2015-10-14 um 11.06.08 Bildschirmfoto 2015-10-13 um 12.42.53 Bildschirmfoto 2015-10-13 um 12.43.10

 

 

 

 

 

Following Article

Source: Drake on Steam

Dino Dossier: Iguanodon

Common Name Iguanodon
Species Iguanodon vicissitudinis
Time Late Jurassic
Diet Herbivore
Temperament Reactive
Domestication
Tameable Yes
Rideable Yes
  • Wild: Of the many creatures I've yet encountered the island, the Iguanodon vicissitudinis has the distinctly versatile ability to change its primary method of locomotion according to its momentary needs. While bipedal, it can employ rapid stabbing attacks with its distinctive thumb spikes. In quadrupedal stance, conversely, it seems to have an endless supply of stamina, even while sprinting!

  • Domesticated: Interestingly, the Iguanodon's thumb spikes also provide it with the capability to pick seeds out of fruits, allowing a farmer to handily convert stacks of fruits into stacks of seed for planting. Combined with its highly effective fruit harvesting and substantial carry weight, the Iguanodon's excellent mobility in bipedal stance makes it an ideal field-hand that can also pull off a quick get-away, or an agile defense, when needed.

  • Known Information: Primarily a rather lethargic quadrupedal herbivore native to the island's many grasslands and forests, in situations where increased speed or maneuverability is called for, it will quickly shift its posture into bipedal stance and behave like a very different creature!

Drops

  • Raw Meat

Base Stats and Calculator

Level Base + Lvl =

Check Iguanodon in Taming Calculator

ARK: Survival Evolved Patch 219

New

  • Creature Breeding & Babies First Pass! Yes, they grow dynamically in real-time! See this cutee lil Raptorbabies!

Bildschirmfoto 2015-10-13 um 12.42.53Bildschirmfoto 2015-10-13 um 12.43.10

Triceratops-BabyBildschirmfoto 2015-10-14 um 11.06.08

Direwolf-Pup (not added yet- but it stealthed in this thread ;))Bildschirmfoto 2015-10-14 um 11.06.22

 

  • Sit on chairs & benches
  • Apex-Kill Trophy Wall-Mounts, Artifact Pedestals
  • Mosasaurus! Terror of the Deep!

Changes

  • Changed savedata loading code to support super-large saves.
  • Antispeedhack now has a commandline bias you can use on your server (can cause more rubberbanding on laggy players). Defaults to 1.0, you can launch with it such as:
    -speedhackbias=0.25f
  • Tranq Darts reduced crafting cost to 1 rifle bullet, 2 metal ingots, 3 narcotics, and buffed tranq dart Torpidity by 20%

Fixes

  • Characters no longer bunny-hop when swimming up from the water surface
  • Fixed misc level bugs, including bad physics zones, non-buildable submerged ice caves, unreachable supply drops etc

ARK: Survival Evolved Patch 218.7

Changes

  • Shotgun base damage increased by approximately 30%
  • Player engrams no longer count towards “max” inventory items
  • Shotgun networking further changed: clients will need to update to have working shotguns on Official Servers specifically 😉

Fixes

  • Dinos can no longer damage structures through “underneath” ceiling pieces
  • Getting stuck under terrain will once again properly teleport you back above the terrain

ARK: Survival Evolved Patch 218.5 & 218.6

218.5

Changes

  • Anti speedhack detection is now enabled by default — to disable it, use the server commandline “-noantispeedhack”
  • Server player-move-physics optimization is now enabled by default (improves perf) — to disable it, use the server commandline “-nocombineclientmoves”
  • Reduced Damage of Guns & Projectiles onto Argentavis/Ptero by 25% (3.x multiplier rather than 4.x multuplier)

Fixes

  • Fixed Turrets’ Quetzal targeting when you have Quetzal Structure-Armor around body. Head will be shot.
  • Dead insects now stop animating if you enter the area after they’re killed
  • Fixed a case where you could get stuck on the painting templates save/load screens
  • Fixed Server Direct Connection (from Steam/Browser such as ARKServers.net ) logic to not fail, and also fixed a crash if direct-joining a server fails
  • Improved how shotguns are networked

218.6

  • Fixed the global limit on # of Platforms-with-Structures being incremented by Rafts, which are not supposed to use the global limit
  • Fixed a client-side PhysX crash

ARK: Survival Evolved Patch 218.2 & 218.3 & 218.4

218.2

  • Fixed Mac issues with ‘El Capitan’ OS (thank you Steam Users “Brefin” and “Kyr” for your help in solving it!!!)

218.3

New

  • New server option defaulting disallowed, Quetzal platforms will not allow any non-allied dino to base on them when they are flying. If you want your server to allow non-allied dinos to be able to stand on the Quetzal platforms:
    Game.ini
    bFlyerPlatformAllowUnalignedDinoBasing=true

Changes

  • Quetzal platforms now include the weight of all pawns based on them, including the inherent pawn carry weight, causing encumbrance when carrying very large dinos.
  • Tranq Dart Torpidity effect increased by 100%
  • Poison Grenades add 25% more Torpor and have 20% more AoE
  • Alpha Dinos can no longer be picked up
  • Quetzal reduced damage by 33% and damage scaling by 20%
  • Spectator Player List now can sort by Player or Tribe and also Search by Player or Tribe

Fixes

  • Raised Max KillZ being too low causing some characters to die on a high-flying Quetz platform
  • Fixed Quetzaldamage / warpaintoverlay
  • Improved walking on dynamic platforms, Quetz, Raft, etc
  • Beezlebufo fall damage speed threshold raised to avoid taking damage on long jumps
  • Fixed a case where Player disconnected from the server could become unsleeped
  • Fixed standing on Rafts
  • Fixed Dino XP level #, extra 0

218.4

  • Fixed client side issue where clients wouldn’t see other players “Wake up” from sleeping state

ARK: Survival Evolved Patch 218 & 218.1

Patch 218

New

  • SotF Enhancements: Immediate Warpaints (freepainting doesn’t require any items), Six Player Tribes, Mesopithecus, Broodmother!
  • Quetzalcoatlus & Flying Platform Saddle. (Airship?!)
  • Machined Sniper Rifle
  • Tranq Darts

Changes

  • Option to Remove the default “sail” from the Raft 😉
  • Raised Player and Dino Level Caps by +3 each
  • You can now lock and/or pincode Elevators
  • Sarcos now swim in shallow swamp water, making them speedy deadly creatures in the swamp
  • When aggro’ed, flyers no longer wander to a random point before attacking
  • Swapped Fria Curry/Calien Soup Food-Water buff effects, as originally intended

Fixes

  • Reduced rubber-banding and camera-flickering when moving upon a platform saddle.

Server

  • Improved server perf by 15% using server-side movement optimization
  • Server Admins can now set in their Game.ini:
    • CropGrowthSpeedMultiplier=1
    • LayEggIntervalMultiplier=1
    • PoopIntervalMultiplier=1
    • CropDecaySpeedMultiplier=1

Patch 218.1

Fixes

  • Fixed a savegame loading crash

Dino Dossier: Procoptodon

Common Name: Procoptodon
Species: Procoptodon vivencurrus
Time: Plestiocene
Diet: Herbivore
Temperament: Reactive
Domestication
Tameable: Yes
Rideable: Yes
Saddle:  
Command:  
  • Wild: The first marsupial I've encountered on the island is the Procoptodon vivencurrus. Standing nearly three meters tall, it is also the largest jumping creature I've ever heard of. It is a fairly peaceful herbivore that only fiercely attacks if aggressed upon.

  • Domesticated: Procoptodon's dry pouch makes it an excellent beast of burden that can carry far more than other creatures of its size. But more importantly, many tribes use it as a two-seater transport by having a secondary rider nest in the pouch. Since this passenger doesn't have to worry about controlling the Procoptodon, the pouch-warrior can focus on firing his or her weapons.

  • Known Information: One of Procoptodon's most unique features is its pouch. Unlike many pouched marsupials, Procoptodon's pouch is relatively dry, and has little in the way of sticky or oily fluids. I assume this is good for the joey, but I have not figured out exactly why yet...

Drops

  • Raw Meat

Video

Base Stats and Calculator

Level Base + Lvl =

Check Procoptodon in Taming Calculator

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