ARK: Survival Evolved Patch 215 – 215.4

215

New

  • Carryable and Hawk-Style Throwable Dimorphodon (attacks whomever you throw it at 😉
  • Paraceratherium & accompanyingPlatformSaddle
  • Wall-mounted paintable canvas
  • Dev Kit: Mod authors can now custom-script their own new “Use Menu” options, with networking and saving of values, as well as override/remove any existing “Use Menu” options as they see fit. This will let them make much more powerful in-world items and character interactions 🙂
  • Structure Auto-Decay Enabled on Official PvP servers

Changes

  • (Non-Platform-Mounted) Ballistas can no longer be placed near enemy foundations, and their damage has been reduced by 50% relative to structures, range reduced by 20%. They also no longer damage Plant Species X.
  • Reduced Crop Plot Fertilizer consumption rate by another 50%

Fixes

  • Fixed incorrect Female pose when mounted on Ballista Turret
  • Saddled Dinos can now accept SCUBA gear, equipments etc into their Inventories
  • Fixed extra conflicting Input binding for flyers
  • Fixed Shoulder-Mounted Dimos and almost certainlyMonkeys disappearing randomish
  • Players can no longer get stuck in an inputless state if reconnecting when mounted on a dino
  • Fixed a bug with losing collision if you were knocked unconscious while being carried by a flyer
  • Fixed a crash related to new Dev Kit features (ModifyStatusComponent, etc)

215.1

  • Fixed PvP Decay Timer starting at 0
  • Fixed several kinds of Server crashes

215.2

  • Fixed another potential Server crash upon loading a savegame

215.4

  • Fixed more server crash cases!

ARK: Survival Evolved Patch 214.2 & 214.3 & 214.4

214.2

Changes

  • Ballista damage vs stone structures reduced by 40%
  • Singleplayer Ballista Bolts now only give you 1 bolt
  • PvP Respawn timer is not used anymore in PvE games or in singleplayer mode

Fixes

  • Unversioned Hotfix: Fixed a server crash: “ShooterGameServer.exe!UObjectPropertyBase::Identical()”
  • Ballistas now do no damage at all to Auto Turrets
  • Fixed aquatic creatures getting into “falling” physics when knocked unconscious underwater
  • Elevators can now be built on ceilings, within bases, etc.
  • Fixed Stuck-Underground-Flyer Kill check
  • Elevator movements now only get obstructed by static world geometry, not structures or characters
  • All SCUBA gear pieces are now properly dye-able, male and female

214.3

Note: these are server-side changes for the most part, so any servers that want these fixes will need to update to 214.3!

  • Trilobites move again
  • Fixed status exploit with Fast Travel
  • Changed flyer underground check to be a teleport rather than a kill, in case we have some underground area volumes still to beef up

214.4

  • Fixed some client-side crashes
  • Fixed Oculus VR stereoscopic depth

 

Here are the previous Patchnotes (214)

ARK: Survival Evolved Patch 214

New

  • New Feature: Custom Inventory Folders, on any Inventory. ASK AND YE SHALL RECEIVE! <3
  • New Structures: Powered Elevator Structures
  • New Structures: Controllable Primitive Harpoon Ballista to place on structures and on the backs of your dinos (which damage stone structures at primitive tech level!)
  • New Item: Plesiosaurus Platform Saddle! It’s time to build your dino submarine bases, survivors!

Changes

  • Personally owned buildings/dinos now transfer to offline players if kicked from Tribe
  • Mods/TC’s now have the option of FORCING more server PhysX Substeps, mostly useful for accurate Vehicle Physics (recommend 6 substeps & 0.03333 deltatime). See PrimalGameData.OverrideServerPhysXSubsteps and PrimalGameData.OverrideServerPhysXDeltaTime
  • 25% more max structures per dynamic platform by default. for realz!
  • Updated Primitive Server Values / Items / Engrams here

Fixes

  • Fixed Oculus Rift VR support Oculus SDK/>
  • Fixed grabbing onto / climbing ladders while underwater
  • Fixed getting tossed off by flyers if they had previously run out of Stamina even after landing
  • Activated Forges/Production Inventories now continue to consume resources after game reload
  • Flyers can no longer hold onto players when landed, nor drop them through the ground
  • Fixed Tribe issue with same-named Tribes causing members to get kicked
  • Fixed Flyers sliding on ground when Encumbered
  • Wild Flyers will no longer get stuck on water and drown — they’ll fly out of water properly and head back towards landmass when necessary
  • Fixed a savegame corruption case with large savegames: this is experimental, so try with “-noninlinesaveload” if you have any saves that don’t load. We’ll formally roll this loader change out in a subsequent patch after we’re 100% certain it has no side effects.
  • Dropped Eggs are no longer invisible after loading a singleplayer game
  • Optimized server ragdoll behaviors/perf, and fixed a nasty client physx perf bug (well of despair perf problem)
  • Fixed up the physics of the flyer Air-Brake, (“Prone” binding, default [X])
  • Fixed issue with firing rockets and other weapon projectiles not using accurate collision detection

 

Here and here are the previous Patchnotes (213 & 213.1)

Dino Dossier: Angler

Common Name: Angler
Species: Melanocetus Anglerpescum
Time: Early Cretaceous - Holocene
Diet: Carnivore
Temperament: Aggressive to small fry, otherwise skittish!
Domestication
Tameable: Yes
Rideable: Yes
  • Wild: Whether its size is caused by adaptation to the island's other inhabitants, or by cross-breeding with another larger species, Melanocetus Anglerpescum is the largest form of Anglerfish I've ever heard of. Typically found only among the deepest, darkest expanses of the ocean, this creature preys on smaller fish while being an excellent source of food for larger predators.
  • Domesticated: Exploring the depths of the ocean can be difficult. The cold, the lack of air, and the shocking absence of light combine to make travel very dangerous. A tamed Anglerfish can use the natural light at the end of its stalks to illuminate the depths, making exploration not only safer, but more lucrative. Furthermore, these luminescent nodules can be harvest to create long-lasting organic light emplacements for surface dwellings!
  • Known Information: Melanocetus has an array of bioluminescent light pods at the end of stalks on its head. Like typical Anglerfish, it primarily uses these to attract smaller fish and trick them into coming close enough for Melanocetus to consume the prey. This often makes wild Melanocetus itself relatively easy to spot among the briny depths.

Drops

  • Raw Meat

Base Stats and Calculator

Level Base + Lvl =

Check Angler in Taming Calculator

Taming Calculator Update

Very short information: we’ve added the new dinosaurs based on the DEVKIT data to the taming calculator. We’ll add the posibility for non-violent taming and effectivity in the near future. Currently the non violent values are a lil bit off. Stay tuned. 🙂

Dino Dossier Pegomastax

Common Name: Pegomastax
Species: Pegomastax Fructarator
Time: Early Jurassic
Diet: Herbivore
Temperament: Defensive
Domestication
Tameable: Yes
Rideable: No

 

  • Wild: Among the bottom of the island's dinosaur food chain is a small herbivore called Pegomastax Fructarator. It is content to spend all day alone, gorging itself on far more food than you might reasonably expect for a creature of its tiny stature. Its beak appears perfectly evolved for collecting food from plants while avoiding the indigestible fibrous strands.

  • Domesticated: While not pretty, and far too small to ride, tribes often keep Pegomastax around as a kind of farming aid. Its skill at scavenging means that it collects an extraordinary quantity of seeds and berries, while also handily gathering the rare Flowers, Mushrooms, and other ingredients necessary to cook up unusual concoctions.

  • Known Information: Pegomastax is likely to ignore any nearby creature and continue foraging, unless it is attacked. At which point, it turns into a very aggressive (though rather unthreatening) opponent, shrieking and wooping far above its actual threat level. You would expect a creature this small and weak to live in flocks, but Pegomastax seems to be fairly solitary in nature.

Drops

  • Raw Meat

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Base Stats and Calculator

Level Base + Lvl =

Check Pegomastax in Taming Calculator

ARK: Survival Evolved Patch 213.1

Changes

  • Can now summon Broodmother Tribute again
  • Official servers switched to Raw UDP sockets for increased performance

Fixes

  • Fixed wrong-rotated Flyers (upside down etc)
  • Fixed endlessly running-in-place dinos
  • Fixed dinos and players falling through ground on Low-Memory mode
  • Fixed (it seems) disappearing Monkeys

Here are the previous Patchnotes (213)

ARKPaint Converter Update and Warpaint Tutorial

We’ve updated the ARKPaint Converter (Link here). From now on, you can select which colors the converter will use. That means you won’t have to spend any more time crafting miniscule amounts of each color that in the end aren’t noticeable anyways.

Additionally you can now use it to modify the warpaint of various items.

Warpaint Modification Tutorial

Step 1:

Export a nearly empty (maybe just one dot) Warpaint of your dinosaur or whatever you want to create a template of the dinosaur you want to paint. Of course, you can also save an existing skin that you just want to modify.

Step 2:

Upload the PNT File from your directory (Steam/steamapps/common/ARK/ShooterGame/Saved/MyPaintings) to the converter page (link) to create a normal image.

Step 3:

Download the image from the last step and edit it with the tool of your choice (MSPaint, Photoshop, GIMP, …).

Step 4:

Upload the image in this tool

Make sure you import it as “DIRECT”. This way it will not get resized. You also can change the colors used to generate the image in this step.

Step 5:

Download the PNT file. Rename it to the same filename the original file had (the file you uploaded in Step 2). Move it back to the same folder as in Step 2

Step 6:

Load the PNT file onto your dinosaur in ARK.

 

If you need a more detailed insight – how to load a PNT file in ARK – just use this tutorial from Step 4. It’s basically the same as with signs.

ARK: Survival Evolved Patch 213

New

  • Option for server hosts to use direct UDP socket connections rather than Steam P2P, for significantly increased server network performance and stability! To enable direct UDP sockets mode on your dedicated server (for slightly increased networking performance & more optimized bandwidth utilization and potentially better long-term stability), use commandline option “?bRawSockets” (on Windows or Linux) — you’ll need to manually open ports 7777 & 7778 if you do so in order for your server to accept connections.

Changes

  • Reduced Ptero Barrel Roll damage by 33% and increased its stamina cost by 90%
  • Turrets no longer (fruitlessly) attempt to shoot rafts, they’ll shoot the driver of the raft if they have line-of-sight
  • Increased default max # of structures per dynamic platform (Saddle Platforms, Rafts) by 25%
  • SCUBA Pants hypothermal stat now works when riding dinos
  • Dragonfire now damages flyers
  • Improved Dimorphodon collision box

Fixes

  • Water dinos now correctly Follow rafts (or you when you’re driving the raft)
  • Flyers are now allowed to have riders while walking on the ground. Yay 🙂
  • Fixed client invisible flyers on saddle-platforms
  • Fixed wrong-rotated structure placements (campfires, etc) on saddle platforms
  • Fixed crash when loading a save with platforms/saddles that have structures removed by a mod
  • Personally-Owned Tribe Governments will no longer allow Replacing Structures that the user is not authorized to Demolish
  • Plant Species X now don’t automatically reactivate after loading savegame if you have them Sleeping
  • Fixed an issue with Electric Generators not linking to Electric Wires properly if they were placed after the Electric Wires, and thus unable to supply power outlets. (requires rebuilding them if you have any exhibiting this behavior)
  • Current Character Stats no longer reset after a Fast Travel
  • Spike Blockades can no longer be used to break falldamage
  • Transponders & C4 now attach properly to Platform Saddled Dinos & Rafts
  • Flyers now remember their flying/walking state properly across save games (i.e. they don’t fall out of the air anymore after load)
  • Raft movements no longer get blocked/rubberbanded by dinos that are standing on them
  • Fixed issue of Dinos not appearing in their correct location on Rafts/Platforms if you unmounted them when on a Raft/Platform
  • Host Session UI no longer clamps the numeric values by sliders (i.e. you can input beyond-range values into the text boxes and they’ll hold)
  • Fixed Titanboas falling thru the air aboveground into Caves blow

Here are the previous Patchnotes (211 – 212.1)

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