Dino Dossier: Oviraptor

Common Name: Oviraptor
Species: Oviraptor Philodator
Time: Late Cretaceous
Diet: Carnivore
Temperament: Skittish
Domestication
Tameable: Yes
Rideable: No
  • Wild: Oviraptor Philodator is a small-to-medium sized carnivore, common in the jungles and beaches of the island. Despite being a carnivore, Oviraptor's primary source of food is eggs, which it steals from nests. Unlike any other creature, Oviraptor seems to be able to surreptitiously steal these eggs usually without attracting the attention of the irate mother.
  • Domesticated: Too small to fight or ride, Oviraptor is still one of the more commonly tamed creatures on the island. Its pheromone release ensures an increased stream of eggs from nearby mated wild creatures, for breeding, eating, or cooking kibble. And Oviraptor will autonomously do the dirty work of collecting them on your behalf without attracting unwanted attention. They also make quite adorable sounds, so many children simply like to keep them as rather strange companions.
  • Known Information: In an incredible feat of natural selection, Oviraptor seems to emit a chemical pheromone that affects many creatures as an aphrodisiac. Mated creatures are much more likely to... "create" new eggs while Oviraptor is around, which allows the oviraptor to go about its business unperturbed.

Drops

  • Raw Meat

Video

Base Stats and Calculator

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ARK: Survival Evolved Patch 192.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 192.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Item Changes

  • Sickle now yields 3x the amount of Fiber it was previously harvesting per stroke.
  • Canteen can now be properly filled up at a Water Tap.

Creatures

  • Lots more Dino Damage overlays (almost all of them), and now properly dissolves away

Server Changes

  • Various Spectator Camera and control improvements
  • Primitive Servers now have the missing engrams: Feeding Trough and Sickle
  • Reduced aggressive immediate dino repopulation to avoid server lag spikes

Bugfixes

  • Fixed Function and Middle Mouse Wheel keybindings work again
  • Fixed a bug that was causing hitchy startup/loading on Mac/Linux and memory spikes on some dedicated servers
  • Players should not randomly become spectators anymore

Here are the patchnotes of the previous patch (191.0)

ARK: Survival Evolved Patch 191.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 191.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Item Changes

  • Metal Sickle weapon for harvesting Fiber from seed-plants
  • Compound Bow has 5x more effective durability, less camera shake when pulled
  • Modern Polymer Canteen Item stores up to 300 water and uses 100 per sip. (and is lighter than jars)
  • Water Jars can now be used twice, with 100 water restored per sip
  • PvE can no longer add or demolish transponders on non-ally Tamed Dinos or Players.

Creatures

  • Trilobite, your new favorite renewable source of Chitin and Silica
ARK Survival Evoilved Trilobite
Trilobite

Server Changes

  • Max Number of Tamed Dinos on the ARK is now server-customizable value, and bumped up the default by 1000
  • Admin Spectator camera (and an extra password you can use for anyone to access spectator mode) + spectator-controls UI

Performance

  • Improved loading speed, RAM usage, and streaming performance
  • Smoother multiplayer character interpolation, jitters eliminated

Painting

  • Redone painting UI to allow switching colors and re-dying brushes from directly within the painting UI

Controller

  • Mac Gamepad input fixes

Bugfixes

  • Fixed exploit that could push characters through walls in edge case

Here are the patchnotes of the previous patch (190.0)

Dino Dossier: Electrophorus – Eel

A new dinosaur has been announced: the Electrophorus. This little follower is more known as electric eel, albeit this is the giant version. There are no additional informations available yet, but maybe we'll be able to use them as an alternative power source? 😉

Common Name: Electrophorus
Species: Electrophorus Beluadomito
Time: Holocene
Diet: Carnivore
Temperament: Reactive
Domestication
Tameable: Yes
Rideable: Unknown
  • Wild: Occupying a space in the low-to-middle end of the food chain, Electrophorus beluadomito is a carnivorous swimmer the feeds mostly off of shellfish and small fish. Despite its common name, it is actually a very long knifefish, and not an eel. It does not provide much meat, so many predators simply leave it be. Unlike most predators, it does not use brute strength to bring down its prey, but instead releases an electrical charge around itself to knock its prey unconscious. Alone, this can take out a small creature. When attacking together, Electrophorus can even bring down the larger ocean lifeforms, then feed as a group.
  • Domesticated: By far, the most common use of Electrophorus is to subdue large ocean creatures. Knocking out a Plesiosaur or other giant deep-sea leviathan can be incredibly difficult, thus many tribes employ small schools of Electrophorus to shock targets into submission!

Drops

  • Raw Meat

Base Stats and Calculator

Level Base + Lvl =

Check Electrophorus in Taming Calculator

ARK: Survival Evolved Patch 190 – Patchnotes

Gameplay Changes

  • +75% stone harvesting from stone sources
  • Compound Bow & Armor-Piercing Metal Arrows
  • Finally bonus items on respawn
  • Redone painting UI to allow switching colors and re-dying brushes from directly within the painting UI
  • Added Dino Hurt-Damage Blood overlay (various dinos get bloodier as they take more damage to help visually indicate their health)
  • Tribes now have a governance option as to whether only Admins can unclaim Tribe Dinos

Server Changes

  • Mac & Linux Controller Support: for your Steam Controllers! What’s that you say? You don’t have a Steam Controller yet?! Oh ok, it’ll also work with regular controllers
  • Increase to 4.0 Difficulty on Official Server Network (and increase of difficulty cap to 4.0)
  • Fixed Dinos (Scorp, Anky, etc) getting stuck on Server when swimming and attacking (rubber banding)
  • Fixed some minor exploits
  • Eliminated a method-exploit you could use to push your buddy thru walls
  • Tribe name uniqueness on a server is now enforced (going forwards)

Mod Changes

  • Better mod features to add engrams to structures and remap items
  • Stackable Mod support! (works with all existing mods too! and you can use Mods on custom maps now

 

Updated: 29. July

ARK: Survival Evolved Patch 189.1 – Patchnotes

Dino Changes

  • Fixed Meganeura (Dragonfly) Dossier Icon

Game/Server Changes

  • Eliminated Non-Dedicated Session Passwords. They’re not properly supported by Steam, so instead we’ve added an option for “Private” sessions, which don’t appear on the public Session List, and your friends can simply join those directly via the Steam Overlay (Invite or “Join Game”).
  • Fixed a crash when loading certain Mods
  • Fixed Mac/Linux clients to not attempt reinstalling Mods over again upon each launch.

 

 

ARK: Survival Evolved Patch 189 – Patchnotes

Dino Changes

  • Fixed a bug with the Flying Titanomyrma that was causing them to be very difficult to hit
  • New: Meganeura (Dragonfly)

Server Changes

  • Linux Dedi Server should now be able to load Mods without crashing 🙂
  • Non-Dedi Multiplayer Sessions always has player list visible in Pause menu
  • Non-Dedi Multiplayer Sessions always displays Player Join & Leave messages

Gameplay Changes

  • New Structure: Dino Feeding Trough!

Performance

  • More loading speed improvements: 60%+ on the maps and in-game streaming speed

Bugfixes

  • Dimorphodons don’t lay Pteranodon eggs anymor

 

 

 

 

ARK: Survival Evolved Patch 188.2 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 188.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Dino Changes

  • Dinos that are pushed into world geomtry (moved inside stones etc) are now killed after a period of time. Don’t try to hide dinos there, it’s not legit 😉
  • “Stay All” Whistle (“U” by default) now only affects things following YOU or the Dino that you’re riding. (so if you have a team with other dinos following other team members, it won’t stop those other dinos)

Game Changes

  • Transponders no longer disappear if your body is destroyed and you have a loot bag so that [yo]u can find your bag — they then attach to your loot bag. (if that’s destroyed, however, then bye bye transponder)
  • Turrets require power again 😉

UI Changes

  • Removed the unnecessary word “Quantity” from the “Craft All” button

Bugfixes

  • Fixed turret shooting logic bug that was causing incorrect turret fire rate (or was causing them to not fire at all), and fixed aiming logic to not fire if it doesn’t have a clean shot — turrets should be pretty badass killing machines now, shouldn’t have any direct exploits remaining.

Performance

  • Defaulted the loading speed improvements, shipped the prebuilt load cache, and made it used by default. Loading & streaming speed gains of 70-80% on PrimalGameData… still have to do the maps though 🙂

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (188.0)

ARK: Survival Evolved Patch 188.1 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 188.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

New Items / New Structures

  • Non-Dedicated Host Session: for small groups to play cooperatively — you use singleplayer saves with this mode, seamlessly! For the moment to Host online, you need to open ports 27015-27030 and 7777 to your computer (not necessary on LAN) — but soon tomorrow, that will be automatic using Steam NAT traversal. If you’re looking to join such a session, you’ll find these sessions listed in the “Non-Dedicated Session” filter type on the Session List UI. Or join using your Friends list, or the LAN list, if it’s a LAN game. Note that Non-Dedicated Hosting uses your SINGLEPLAYER saved world/character, so you can seamlessly switch between Hosting and playing Singleplayer 🙂 . Also, everyone but the Host is restricted to playing within a ~200 meter radius around the Host (it’s primarily for Coop-only play). For the time being, this is necessary to preserve Host performance & system memory.

Dino Changes

  • Reduced Ant (Titanomyrma) aggro radius by 30%
  • Phiomia can now poop

Game Changes

  • Turrets no longer will target you through corpses, and they no longer have any friendly fire
  • Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace)
  • Crop plots can now be placed on very uneven ground
  • Mate-boosted Tamed Dinos now have 2x chance of producing eggs
  • Placeable Structures (boxes, beds, signs, etc) will no longer be destroyed when replacing the underlying structure beneath them.
  • Vaults once again properly drop if the floor underneath them is destroyed
  • Fortitude stat now has 1.5x the insulating effect as previously
  • PvP Cave damage multiplier (default 6x) now functions in underwater caves as well

UI Changes

  • There is now a repair-cost tooltip when you hover over the “Repair Structure” option, indicating the material cost to fully repair the structure

Bugfixes

  • Cooked Prime Meat will no longer be eaten before Raw Meat by Tamed Dinos
  • Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon)
  • Fixed an issue in singleplayer games where you could remain sleeping forever! (sleeping beauty)

Performance

  • Eliminated remaining server-side memory leak
  • ~70% faster loading speed option. Choose “Experiment Fast Load Cache” launch option (use add “-usecache” to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it’ll always be fast even first-time, and we’ll do this for all the maps as well.

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (188.0)

Dino Dossier: Gallimimus

Common Name: Gallimimus
Species: Gallimimus evolvelox
Time: Late Cretaceous Period
Diet: Herbivore
Temperament: Skittish
Domestication
Tameable: Yes
Rideable: Yes
  • Wild: When someone asks me what the fastest creatures on the island are, Gallimimus is always a contender. Unlike the island's many armored animals, Gallimimus eschews strong defenses for the ability to outrun pretty much anything.
  • Domesticated: There are two general camps on the use of tamed Gallimimus. One camp thinks that their inability to actually harm hostile creatures, and their inability to harvest most resources, makes them primarily a burden to the tribe. The other camp thinks that their extreme speed and ability to jump long distances is among the best for scouting and exploring... or just making a quick getaway!
  • Known Information: A skittish herbivore, Gallimimus even looks nervous when eating in a peaceful clear meadow. Having no real way to harm predators, it simply runs away and uses its ability to stay safe. I've even seen wild Gallimimus outrun speed-trained Raptors!

Drops

  • Raw Meat
  • Hide

Base Stats and Calculator

Level Base + Lvl =

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