ARK: Survival Evolved Patch 186.2 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 186.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Dino Changes

  • After being successfully Tamed, Tamed Dinos will now bias towards consuming the least-nutritious food in their inventory (that is still edible by them). Thus for example a carnivore will eat all inferior Raw Meats before eating Prime Meat within its Inventory, making it more viable to store high quality food on your Dinos over lengthier periods of time for the long haul.
  • Put all meats taming speeds/values exactly where they originally were. Made Kibbles 40% faster for Taming than Raw Meat ever was, and it’s got SUPER AFFINITY (if you use the right kind of Kibble for your Dino — for example Raw Prime Meat may net you a 70% effective tame now, whereas using the right Kibble can get you close to 100%!). May continue to buff Kibble, but let’s take it one step at a time with seeing how useful it is now 🙂

Bugfixes

  • Fixed an issue replicating network data on Structures (Sign strings, etc)
  • Fixed a general issue placing structures (mortar and pestle, crop plot, etc)
  • Metal Water Tank is now buildable again ;-P
  • Fixed a client connection Timeout case
  • Fixed edge case where players weren’t quite recovering enough Oxygen when popping head above water at lower server FPS

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (186.1)

ARK: Survival Evolved Patch 186.1 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 186.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Game Changes

  • Allied Dinos are now immune to your Gas Traps
  • Made Eggs about 200% more likely to be found, and they now last for 8 days in regular inventory, rather than 2 — store them in a Fridge to keep them nearly forever.
  • Rebalanced some taming speeds: Raw Prime Meat is 70% as fast as it was originally, and appropriate Kibble is now as fast as Raw Prime Meat originally was. (non-Prime meats are the same speed as originally, as is the non-nutritious Cooked Prime Meat)
  • Disallowed engrams/items are now automatically destroyed on primitive servers (or any server which uses a custom item list), retroactively. Primitive Servers online again.

Server Features

  • Updated & posted new Server Game.ini for Primitive Servers to correspond to new Engram layout. In the future, we will change this to name-based list rather than indexed list, so it will not become outdated again.

Bugfixes

  • You can place the Preserving Bin again.
  • Fixed a server inventory-related crash with the Multi-Grill

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (186.0)

Dino Kibble Recipes Cheatsheet

KibbleRecipes_1

Thanks to reddit user /u/shadowbannedkiwi we now know all the Dino Kibble recipes and thanks to Steam user “ballsymcnutt” we also know what Dino likes what!

Discuss this image on reddit!

Also new in Patch 186.0: Traps, the Industrial Grill and the Omni Lamp Post.

All Recipes

Dino Egg Favourite of Ingredients
Ankylo Carno
  • 2 Mejoberries
  • A Waterskin
  • 1 Prime Meat Jerky
  • 1 Savoroot
  • 5 Thatch
Argentavis Spino
  • 2 Mejoberries
  • A Waterskin
  • 1 Prime Meat Jerky
  • 1 Citronal
  • 5 Thatch
Bronto Sabreooth
  • 2 Mejoberries
  • A Waterskin
  • 1 Cooked Meat Jerky
  • 1 Rockarrot
  • 5 Thatch
Carbon
  • 2 Mejoberries
  • A Waterskin
  • 1 Prime Meat Jerky
  • 1 Rockarrot
  • 5 Thatch
Carno Trike
  • 2 Mejoberries
  • A Waterskin
  • 1 Cooked Meat
  • 1 Savoroot
  • 5 Thatch
Dilo Ankylo
  • 2 Mejoberries
  • A Waterskin
  • 1 Cooked Meat Jerky
  • 1 Citronal
  • 5 Thatch
Dodo
  • 2 Mejoberries
  • A Waterskin
  • 1 Cooked Meat
  • 1 Rockarrot
  • 5 Thatch
Para Raptor
  • 2 Mejoberries
  • A Waterskin
  • 1 Cooked Meat
  • 1 Longrass
  • 5 Thatch
Ptera Turtle
  • 2 Mejoberries
  • A Waterskin
  • 1 Cooked Meat Jerky
  • 1 Rockarrot
  • 5 Thatch
Pulmin T-Rex
  • 2 Mejoberries
  • A Waterskin
  • 1 Prime Meat Jerky
  • 1 Longrass
  • 5 Thatch
Raptor Mammoth
  • 2 Mejoberries
  • A Waterskin
  • 1 Cooked Meat Jerky
  • 1 Longrass
  • 5 Thatch
Sarco Stego
  • 2 Mejoberries
  • A Waterskin
  • 1 Prime Meat Jerky
  • 1 Rockarrot
  • 5 Thatch
Spino Megalodon
  • 2 Mejoberries
  • A Waterskin
  • 1 Prime Meat Jerky
  • 1 Savoroot
  • 5 Thatch
Stego Argentavis
  • 2 Mejoberries
  • A Waterskin
  • 1 Prime Meat Jerky
  • 1 Citronal
  • 5 Thatch
Titanoboa Pteradon
  • 2 Mejoberries
  • A Waterskin
  • 1 Cooked Meat Jerky
  • 1 Longrass
  • 5 Thatch
T-Rex Plesio
  • 2 Mejoberries
  • A Waterskin
  • 1 Prime Meat Jerky
  • 1 Longrass
  • 5 Thatch
Trike Sarco
  • 2 Mejoberries
  • A Waterskin
  • 1 Prime Meat Jerky
  • 1 Savoroot
  • 5 Thatch

 

Item Spotlight: Tripwire Narcotic Trap and Tripwire Alarm Trap

Of all words of tongue or pen, the most infuriating are “Your base has been.” At least in ARK, there are few things more frustrating than logging on and finding out your base was raided overnight. Even worse is having it happen while you’re roaming around far away from home.

One of the most basic ways to protect against intruders is to set traps. Ideally, those not only kill would-be burglars, but also help your castle to a reputation of being a death-trap.

Narcotic_trapThe Gas-Trap will render anyone who is in its range when it triggers unconscious for five minutes (regardless of how many traps got them). This doesn’t apply to allies of the person who placed it though, but it includes the attacker’s dinos. Careful though, if one member of an attacking party survives the onslaught, he or she can wake up their companions. Another possible use for those traps is to lure wild dinosaurs into a trapped spot in order to knock them unconscious.

A sensible strategy for intruders is to try to destroy the traps from a safe distance via ranged weaponry such as arrows.

The Alarm-Trap on the other hand will simply sound an alarm when its triggered. You can easily tell both kinds of traps apart: The Narcotic Trap has a poisonous green fluid inside, whereas the alarm trap looks like two speakers mounted on opposite ends. To get the tripwire you’ll have to place two of those traps near each other.

The traps can be crafted in your inventory.

Tripwire Narcotic Tripwire Alarm
  • 15x Narcotic
  • 3x Cement
  • 4x Wood
  • 35x Fiber
  • 6x Hide
  • 1x Crystal
  • 5x Wood
  • 30x Fiber
  • 6x Hide
  • 3x Metal
  • 2x Oil

Also check out the other new items that came with the Patch 186.0: Industrial Grill and Omni Lamp.

Item Spotlight: Industrial Grill

While the cooking pot satisfies the most basic culinary needs, it’s inadequate for anything beyond that. Be it cooking for spoiled pets, or processing the results of a little walk outside with the sabretooth, chances are a single cooking pot won’t be sufficient to process everything in time. And handling many of them at once is far too cumbersome to be practical.

The new Industrial Multi-Grill is the solution to all these problems. It allows you to cook masses of meat efficiently. Instead of cooking one item after another, they’re handled in bulk (12 items at a time). Also it simply looks great, and hence makes for an excellent addition to the outdoor part of any base.

Its impressive size comes at a price however. Unlike its more primitive variant, the Industrial Grill runs only on Gasoline. The usage is exactly like that of the normal cooking pot, but keep in mind that you’ll have to build a foundation below the Industrial Grill.

Recipe (to be used in the Refining Forge)

  • 200 Metal Ingots
  • 30 Crystal
  • 40 Cementing Paste
  • 40 Oil

Also check out the other new items that came with the Patch 186.0: Traps and the Omni Lamp.

Item Spotlight: Omni Lamp Post

omni_lamp_postARK is a game that undoubtedly appeals to people with a dislike for light-pollution. It’s dark at night. Emphatically so. While that undoubtedly makes for an excellent environment to do some romantic star-gazing, its comfort is somewhat lessened by the fact that potential death is looming behind every corner. Unfortunately lighting a torch won’t help that much either. Standing torches require a constant supply of fuel, which has to be refilled often, and don’t light a particularly large radius.

This is where the “Omni Lamp Post” comes in. It draws its power from the electrical grid, which means it doesn’t need permanent refills. As with real electricity, it’s much more convenient to have one generator in a central location to supply all of the equipment with power, instead of having to refuel twenty different gadgets at twenty different places.

Its usage is trivial. You can turn it on and off by pressing the “E”-key (and thus interacting with it). It needs to be connected to your electricity grid with cable, and illuminates its surroundings with a fluorescent white light. At the moment you can attach as many lamps as you wish to your generator, since they won’t increase its fuel consumption.

To craft it, use the following Recipe in the Fabricator:

  • 5 Metal Ingots
  • 10 Crystal
  • 2 Electronics

Also check out the other new items that came with the Patch 186.0: Traps and the Industrial Grill.

Dino Dossier: Dimorphodon

Common Name: Dimorphodon
Species: Dimorphodon equesica
Time: Early Jurassic
Diet: Carnivore
Temperament: Reactive
Domestication
Tameable: Yes
Rideable: No
Command: admincheat summon Dimorph_Character_BP_C
  • Wild: Dimorphodon Equesica is another of the island's Jekyll-and-Hyde creatures. It is normally passive, sometimes even friendly. When provoked, it becomes very aggressive, even against larger creatures it has no business fighting... often to its own fatal end. Dimorphodon can make short work of smaller opponents, however, due to its large (but lightweight) skull and teeth.

  • Domesticated: Dimorphodon is one of the creatures on the island that is easily domesticated for companionship. But its use in combat is also quite clear: it will hunt in large groups to seek out enemy dino riders directly, harrassing them to no end -- regardless of the might of the mount upon they may be astride!

  • Known Information: Barely a meter tall, Dimorphodon should be low on the food chain, but its incredible speed and surprisingly strong bite makes it fairly dangerous, especially en masse as they tend to attack in groups. A flock of angry or hungry Dimorphodon can take down prey several times their size, so survivors should take care not to hunt near where a flock is gathered.

Drops

  • Raw Meat
  • Hide

Base Stats and Calculator

Level Base + Lvl =

Check Dimorphodon in Taming Calculator

ARK: Survival Evolved Patch 186.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 186.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread. We’ve also added some links to our Item Spotlights on the new items.

New Items / New Structures

Game Changes

  • Max Level increased by 4 for Players and Dinos
  • Configurable Low/Medium/Far Targeting & Wander Range for Pets
  • Customizable Bandwidth setting for players to choose a bandwidth appropriate to their own connection. Can further improve structure-streaming speed, if you have sufficient bandwidth to handle it as a client. (Can also eliminate any remaining DC’s if you reduce it and you’re on a lower bandwidth connection.)
  • Destroying a Behemoth Gate Frame will now also destroy the Behemoth Gate within it
  • Missed This: Raw Prime Meat is now 1/3rd as fast as it was previously to tame (it’s equivalent to Raw Meat) — but same Affinity. Kibble is 1/2 as fast as Raw Prime Meat was previously to tame. We will be adjusting these back to more-or-less their previous speeds in our next major Update.
  • You can now equip the Spyglass while riding on a dino. Note that doing so will always zoom-in with it (since we don’t want to steal the Right Mouse Button input); simply unequip it to stop zooming.
  • Server Hosts can now configure per-DinoClass Wild & Tamed Health and Damage Multipliers in their INI (nerf those flyers in Primitive!), and these apply dynamically

UI Changes

  • Current Day # & Time is now displayed on the Spawn/Character Creation UI

Bugfixes

  • Improved AMD Shadow flickering fix
  • Dino Stats are now retained properly when uploading/downloading across maps
  • Fixed a bug where Wild Dinos were not naturally recovering their Torpor over time
  • Fixed an infinite-oxygen-underwater exploit.
  • Fixed a case where by swimming at a certain angle you could almost completely avoid losing stamina
  • Attacking when in water while riding no longer causes a movement de-sync
  • Fixed amphibious stamina recovery while in water, now it’s very fast as intended.
  • Fixed the Enchanted Lake Of Wonders… well, the lake that was missing water physics, more specifically 😉 https://www.youtube.com/watch?v=UjKjnxcg-Bo
  • Hopeful fix for players/dinos after load falling thru floors
  • Fixed water tank water not saving properly
  • Fixed tamed dino level bonuses not holding when taming across save games, and speed getting messed up, and Auto XP not applying

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (185.62)

ARK: Survival Evolved Patch 185.62 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 185.62, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Game Changes

  • Increased timeout on clients to reduce DC’s from server
  • Made client movement on structures much better in sync with the server (requires server update), and fixed wrong-rotation of characters when walking on certain structures

Bugfixes

  • Fixed an issue with server saving that could cause mass DC’s
  • Fixed duplicate lines of chat returned in RCON “getchat” command

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (185.5)

Mod Spotlight: ARKon – A graphical RCON client for ARK: Survival Evolved

Mod Spotlights are a new series where we look at cool tools and mods made by members of the community. If possible, we also ask them about their visions for their projects.


ARK recently added RCON support to its server software. However, many users are not particularly fond of the prospect of having to remember all sorts of console commands just to manage their server remotely. Most existing client software is also not specific to ARK. Community member Henry Garle fixed that! Primed with previous knowledge from developing similar tools for the game Rust, he created ARKon, a graphical RCON client.

rcon_1

As you can immediately see, it offers all the comforts of the in-game server manager. Especially if you’re managing multiple servers, that alone is worth its weight in gold. Simply enter your connection information under “Settings”, click on “Connect” and you’re ready to go.

Thanks to the intuitive graphical interface, you don’t have to have a glossary handy to administrate your server. For example, banning a player is as simple as clicking on his name in the player-list and pressing the “Ban”-button. Not only does that make for better dramatic effect, it’s also much more convenient than entering at least two different commands to achieve the same result.

Its impressive set of advanced features should also convince the console-aficionados to give it a chance. The built-in connection info manager makes managing many different servers a matter of simply choosing where you want to go, and a menu for scripted commands allows you to enter a series of commands for reuse. Better still, they can be set to execute in set intervals or on start-up of the application. Those functions will save power users a lot of work in the long term.

We got together with Henry and asked him about his visions for ARKon.

Q: Is there anything particularly innovative about the tool you want to highlight? The scripting-menu is something that seems to set it apart from other tools.
Henry: I think that is the main differentiator at the moment. I have a lot more plans for things I’d love to do, expanding the scripted commands to be more like scripts is one thing that might come up soon, so you can rather than just execute once put in things like delays etc, so you can have it send shutdown messages then restart the server, that kind of thing

 

Q: What are your plans for the future of the tool? Are there any features that you wish to include but aren’t possible yet?
Henry: The dev’s have hinted at greater support in the future, things like a live feed detailing kills, deaths and other interesting features. That and expanding the current RCON command list to include the other ingame ones such as giving items and teleporting which would be really good fun to get into the tool. Very much looking forward to adding features as ARK’s capabilities expand 🙂

 

Q: I understand the tool is currently Windows-Only. Do you have plans to add Linux/Mac support?
Henry: I’d love to in the future but as it is written using C# and WPF its not directly portable its self. I am planning on expanding the features of the web client to match that of the desktop client so there is a half way house in the short term which gives Linux/Mac users a usable client

ARKon is available for Download in this thread in the Steam Forums.

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