Harpoon Gun, Composite Bow and more to come soon

composite_bowAs announced by developer “Drake” on Steam today, there’ll soon be a composite bow and a harpoon gun in the game. In real life a composite bow takes advantage of the many different types of wood available. Those are combined into a single bow which is smaller, lighter and more powerful than the other varieties currently available in the game. That will undoubtedly make it the most expensive bow, at least for the time being. There have already been rumours of a compound bow (two similar names but different meanings), which will in all likelyhood end up being the non-plus-ultra in terms of archery. All together this would allow for a very natural progression through historic bow-construction.

Moving from low-tech to high-tech, the harpoon gun is quite another kind of weapon.  There are multiple conceivable variants here, from a bow-like construction to a pressurized mechanism, so it’ll be quite interesting what the developers would opt for. On the one hand a low-tech version could be very interesting in that it’s comparably simple construction would allow for cheap manufacture at medium levels. On the other hand, a high-tech-harpoon would be a welcome toy for the people who’re at the highest attainable levels at the moment.

The involvement of eggs in taming affinity could potentially be very interesting too, however, at the moment there isn’t much information on the specificities of that process.

[Question by a user] So with 3 kinds of water critters now and more planned will you be fixing up the green obelisk to upload the water dinos, or maybe adding an underwater one somewhere?

[Answer by Drake] Yes, expect that in the next major map revision that will also be adding the Swamp Biome and various swamp creatures 🙂

In a comment in the same thread Drake also announced the upcoming swamp biome. It, as well as the corresponding dinosaurs will apparently arrive in the near future. That would mean the Dimetrodon would be released, among other things. For those who haven’t gotten their dossier collection handy, it’s the huge air-conditioning dino with a sail!

ARK: Survival Evolved Patch 185.0 – Patchnotes

Item Changes

  • Air Conditioning units are 100% more powerful insulation and 100% more range
  • Two new tripwire traps:audio alarm and gas bomb
  • Audio-Alarm Away & Offline raiding notifications, Phase 1!
  • Doubled the # of inventory slots in the fridge

 

Bugfixes

  • Picking up a tripwire object now gives you the tripwire object and doesn’t detonate the other end of it
  • Fixed a bug with dinos that were in-taming process becoming super slow if tame process was finished after a reload
  • Ceiling replacement no longer becomes obstructed by objects on the ceiling
  • Fixed case where in-ground Pillars were not being considered “Foundations”
  • Fixed collision on Stone Foundation/Ceiling so that you can properly fit through the Stone doorway in between them.
  • Reduced OP cat-tail foliage resource giving

 

Modding

  • ARK Dev Kit Game Data Override: Create your own survival game with total capability to override the core “gamedata” of ARK in your mod: everything can then be changed, from Engrams to Items to Character States to Dossiers.
  • Mod makers can now override the minimap and spawn regions
  • Mods can now force the player to spawn-in rather than displaying the respawn map

 

Server Changes

  • Removed caps for Play Local menu: you can now enter any values you like into the various options’ text fields and they’ll be saved/used properly.
  • RCON for Server Admins. Add these to your server commandline ?RCONEnabled=True?RCONPort=32330?ServerAdminPassword=123 (only need to specify a server admin password if you’re not already doing so). Then you can run any console commands that you see in the in-game ShowMyAdminManager, some useful ones include for example:
    
    listplayers
    banplayer PlayerName
    unbanplayer PlayerName
    exit
    broadcast messageWhateverItIs
    

    Note we don’t currently send all chat back out through RCON, but we should so you can expect that shortly.

  • Server Administration UI:
    To use this, use the console commands in-game:
    enablecheats AdminPassword
    then
    ShowMyAdminManagerIn there you’ll see all of the server settings, stats, connected players, whitelist and ban list management, message of the day, and all of the executable console commands that you can run through the GUI (which are also runnable via RCON so it’s a good way to learn the RCON commands!).
  • Eliminated issue where large amounts of structures could cause client disconnection or bandwidth starvation (mega lag)
  • You can now run primitive-only servers by using a mod rather than changing every setting in the INI yourself.

Dino Dossier: Compsognathus Curiosicarius aka Compy

Today the developers announced the new "Compsognathus Curiosicarius", the latest addtion to a proud series of animals with increasingly unpronounceable names. Called "Compy" for convenience, it's going to be a charming companion when alone. Be wary though, because when it teams up with its fellow Compys it will remember its lust for blood.

Common Name: Compy
Species: Compognathus curiosicarius
Time: Late Jurassic Period
Diet: Carnivore
Temperament: Curious
Domestication
Tameable: Yes
Rideable: No
  • Wild: One of the smallest predators on the island, Compognathus Curiosicarius can be seen as a pet, a pest or a threat. While alone, Compsognathus is not dangerous or aggressive. In larger packs, however, it remembers its carnivorous nature. After a group of Compsognathus grows to a certain size, their pack mentality always seems to embolden them to "attack".
  • Domesticated: Compsognathus's can be tamed quite easily, so some tribes keep them for little more than friendly companionship. However they gain increasing significant attack power and speed when close proximity to other Compsognathus, as their pack aggression takes over their behavior. Additionally their distress call carries quite far, rapidly alerting the tribe and its pets to danger more efficiently, and increasing the likelihood of forming a so called 'Compy Gang'.
  • Known Information: For some reason Compsognathus is not naturally afraid of humans. Rather it seems to be quite curious of humans and their instruments of survival. They tend to be drawn toward humans out of this curiosity, and then call their pack mates to help explore their discovery. This usually leads to the aforementioned pack aggression.

Drops

  • Raw Meat
  • Hide

Video

Base Stats and Calculator

Level Base + Lvl =

Check Compy in Taming Calculator

Looking for Contributors

We’re looking to expand our team at the moment. That means, if you’re interested in contributing to the site in one of the positions below, please shoot us a message at [email protected].

  • Writer – Writing news and/or translating them into different languages. While we’re interested in all languages, we’re specifically looking for French, Spanish or Portugese in the short-term.
  • Designer (Web) – Help to improve the look of the site.
  • Designer (Graphics) – ARK can often be confusing, especially to new players. Help us to do something against that by communicating interesting bits of information visually.
  • Tutorial Writer – You’re someone who likes to tinker with things, and doesn’t rest until he’s found the best and most innovative way to solve things? Let others benefit from your knowledge by writing tutorials!

All positions require a regular time commitment, and the willingness to communicate with the rest of the team (in English or German, depending on your preference).

Since we’re not exactly swimming in money here, we can’t offer a salary or any other compensation for your work. What unites us here is a shared interest in the game and its community.

Please include the following information in your mail:

  • A little bit about yourself (No need to worry about personal information at this stage, but please include your age)
  • If you’re applying to the Design Roles please include past work.
  • If you’re applying to the Text-Roles you should be comfortable writing texts in the language of your choice. Please include some indication of how well you speak those languages (native speaker, …).

Fuel Cheatsheet

ark fuel

Discuss this on reddit.

 

Update #3: Changed the wood arguments and added a gasoline section.

Update #2: Revised the left part of the table thanks to new data from /u/Zithkor. Thanks!

Update #1: Revised the second and third column in the table. They got screwed up during the export, but are fixed now. Many thanks go to /u/Atanar for pointing that out!

ARK: Survival Evolved Patch 184.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 184.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Dino Changes

  • You can, ahem, no longer pickup the Broodmother with flyers 😉

Game Changes

  • Players can now choose to display chat as [CharacterName][TribeName]:Chat (the new default) or [SteamName[CharacterName]:Chat
  • Improved the look of Stone Materials underground, improved metal Materials
  • Added “Craft All” button that will craft-queue as many instances of a blueprint/engram as the inventory has resources for.
  • The absolute max inventory limit of 200 items has been raised to 300, and is now respected to avoid losing items when transferring between inventories
  • Blueprints can no longer stack (wasn’t intended to). any that are currently stacked will still be stacked, you won’t lose any, but you can’t re-stack them.
  • 40second cooldown on bloodpack usage, 30 minute spoiling time time (in a fridge it’s 100x of course)
  • Gates are now considered “core” structures and thus you can’t build next to “enemy” gates anymore

Modding

  • ARK Dev Kit Game Data Override: Create your own survival game with total capability to override the core “gamedata” of ARK in your mod: everything can then be changed, from Engrams to Items to Character States to Dossiers.
  • Mod makers can now override the minimap and spawn regions
  • Update ARK Dev Kit to include latest code & content, as well as improved built-in-Editor Steam Workshop Uploader
  • Mods can now force the player to spawn-in rather than displaying the respawn map

Bugfixes

  • Finally fixed the last erroneous “No Nearby Foundation” issue when trying to build walls etc. Thanks PhysX 😛
  • Metal Spike Walls now have correct structure damage type (weak metal rather than “wood”), and have correct scaled destruction mesh

Performance

  • Minor client GPU performance improvement

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (183.31)

ARK: Survival Evolved Patch 183.31 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 183.31, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Fixed a client-side Crash with structure placing
  • Eliminated some false-positives with underground-structure exploit detection (Behemoth Gates, etc)

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (183.3)

Teleport – Tutorial

How to teleport as admin to another location

map teleportMost of the people can’t get themselves teleportet to the location they wanted to go to. They always ended at 50 50 on the map. The Problem is, that you have to use the GPS coordinates, not that on you are getting from the ingame map! The Site http://jdimensional.com/ark-map/ has a map helping you to get these GPS coordinates. By clicking on the map you will get the complete command on the left side. Use this command by opening the admin console (Tab).

Short Version

  1. Open the Console by pressing Tab
  2. Enable cheatmode (enablecheats YOURPASSWORD)
  3. Copy the coordinates from the location you want to teleport to from this Map (left side)
  4. Done!

 

ARK: Survival Evolved Patch 183.3 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 183.3, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Game Changes

  • You can no longer build underneath terrain except in caves, and all structures beneath terrain except in caves is automatically destroyed. Thank you for the reports 🙂
  • In PvE, lit campfires no longer hurt other players’ dinos.

Bugfixes

  • Water Dinos no longer die when surfacing in underwater caves, yay!
  • Fixed an issue where dino attacks were not actually hitting various structure pieces to which they had valid line-of-sight.
  • Fixed a crash in Caves in singleplayer mode

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (183.2)

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