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This commands are used either in the command line while starting the server or in the GameUserSettings.INI. Not every command is working in the INI File or in the Command-Line. If you don’t know, where to put them: take a look at our Server Setup Tutorial.
Argument | Effect |
---|---|
RCONEnabled=True | Enables Remote Console on your server. Set False to disable. |
RCONPort=32330 | Sets the port for remote console on your server |
ServerPVE | Disables PvP, you are not able to kill other players |
ServerHardcore | When you die, your character is wiped to level 1 |
ServerCrosshair | Turns on a crosshair |
ServerForceNoHud | Disables the floating names |
AltSaveDirectoryName | Saves server data to an alternate directory |
GlobalVoiceChat | Voice chat is global, everyone can hear each other |
NoTributeDownloads | Turns off outside downloads of characters/dinos |
PreventDownloadSurvivors | True/false enables whether or not you can download characters to the server |
PreventDownloadDinos | True/false enables whether or not you can download dinosaurs to the server |
PreventDownloadItems | True/false enables whether or not you can download items to the server |
OnlyAllowSpecifiedEngrams | Defaults false. If true, any Engram not explicitly specified in the EngramsOverride list will be Hidden. |
AllowThirdPersonPlayer | Enables 3rd person mode |
AlwaysNotifyPlayerLeft | Displays message when someone leaves the server |
DontAlwaysNotifyPlayerJoined | Disables message when someone joins the server |
ShowMapPlayerLocation | Shows your location on the map |
DifficultyOffset=0 to 1 | Changes the difficulty on the server, 0 being normal and 1 being x4 harder and more loot |
DisableStructureDecayPVE | Enables whether structures decay or not if left unattended |
AllowFlyerCarryPVE | Determines whether or not flying dinosaurs can carry |
NewMaxStructuresInRange=6000 | Changes the amount of structures allowed within a certain range |
EnablePVPGamma | Allows you to turn gamma on for your server at night |
DayCycleSpeedScale=1 | Changes the length of daytime |
NightTimeSpeedScale=1 | Changes the length of nighttime |
DayTimeSpeedScale=1 | Changes the speed daytime occurs |
DinoDamageMultiplier=1.000000 | Changes the amount of damage dealt by dinosaurs |
PlayerDamageMultiplier=1.000000 | Changes the amount of damage dealt by players |
StructureDamageMultiplier=1.000000 | Changes the amount of damage structures can take |
PlayerResistanceMultiplier=1.000000 | Changes players resistance |
DinoResistanceMultiplier=1.000000 | Changes dinosaurs resistance |
StructureResistanceMultiplier=1.000000 | Changes structure resistance |
XPMultiplier=1.000000 | Changes the amount of XP gained |
TamingSpeedMultiplier=1 | Changes the speed of taming |
HarvestAmountMultiplier=1 | Changes the amount of materials gained from harvesting |
PlayerCharacterWaterDrainMultiplier=1 | Changes how fast player water drains |
PlayerCharacterFoodDrainMultiplier=1 | Changes how fast player food drains |
DinoCharacterFoodDrainMultiplier=1 | Changes how fast dinosaur food drains |
PlayerCharacterStaminaDrainMultiplier=1 | Changes how fast player stamina drains |
DinoCharacterStaminaDrainMultiplier=1 | Changes how fast dinosaur stamina drains |
PlayerCharacterHealthRecoveryMultiplier=1 | Changes player health recovery rate |
DinoCharacterHealthRecoveryMultiplier=1 | Changes dinosaur health recovery rate |
DinoCountMultiplier=1 | Changes the amount of dinosaurs |
HarvestHealthMultiplier=1 | Changes the harvest health multiplier |
PvEStructureDecayDestructionPeriod=0 | Changes the structure decay period |
ClampResourceHarvestDamage | Enables whether dinosaur melee damage % affects harvesting amounts |
ResourcesRespawnPeriodMultiplier=1 | Changes the resource respawn time |
KickIdlePlayersPeriod=2400 | Changes the AFK kick timer |
AutoSavePeriodMinutes=15 | Changes how often the server saves |
PvPZoneStructureDamageMultiplier=6.0 | Changes the amount of damage structures near and inside caves take, the default is x6 the regular amount |
ActiveMods= | Allows you to use multiple mods on your server. Specify the mod’s file ID after the setting (example ActiveMods=5584349,32059483) |
MapModID= | Allows you to use specify which map you’re server is using, example MapModID=485317707 |
GameModIds | Allows you to specify which mods your server is using, example GameModIds=487516323,487516324,487516325 |
MaxTamedDinos=4000 | Allows you to edit the max amount of tamed dinosaurs on the server, 4000 is the default |
SpectatorPassword=mypassword | Allows you to set a password so people can use spectator mode without being an Admin, log in using request spectator <password> |
AllowCaveBuildingPvE=true | Allows you to build in caves or not on PvE servers |
IncreasePvPRespawnInterval = true | Allows you to enable whether or not multiple deaths will cause longer respawn times on your server |
IncreasePvPRespawnIntervalCheckPeriod=300 | Allows you to adjust the PvP respawn interval check period |
IncreasePvPRespawnIntervalMultiplier=2 | Allows you to adjust the PvP respawn multiplier for multiple deaths |
IncreasePvPRespawnIntervalBaseAmount=60 | Allows you to adjust the PvP respawn base time |
ResourceNoReplenishRadiusPlayers=1 | Allows you to adjust the range that resources replenish near structures |
ResourceNoReplenishRadiusStructures=1 | Allows you to adjust the range that resources replenish near structures |
AutoPvETimer=true | Enables the PvP/PvE system on your server |
AutoPvEUseSystemTime=true or false | Causes the PvP/PvE to use system time rather than server time |
AutoPvEStartTimeSeconds=0 to 86400 | Allows you to set how long the PvE period will last |
AutoPvEStopTimeSeconds=0 to 86400 | Allows you to adjust how long the PvE period will cease for, enabling PvP |
PreventOfflinePvP=true | Use this to enable the offline raiding prevention option. |
PreventOfflinePvPInterval=900 | That would be a 15 min wait before a tribe/players dinos/structures become invulnerable/inactive after they log off. (if Tribe, requires ALL Tribe members logged off!) |
ShowFloatingDamageText=true | Use this to enable RPG-style popup text stat mode. |
DisableImprintDinoBuff=true | Use this to disable the Dino Imprinting-Player Stat Bonus |
AllowAnyoneBabyImprintCuddle=true | Use this if you want ANYONE to be able to “take care” of a Baby Dino (cuddle etc), not just whomever Imprinted on it. |
OverideStructurePlatformPrevention=true | Use this if you want Auto-Turrets to be buildable/working on those Dino saddle platforms 😉 |
EnableExtraStructurePreventionVolumes=true | Use this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains. |
MaxNumberOfPlayersInTribe=1 | Allows you to edit the maximum amount of people allowed in a tribe. 1 effectivly disables tribes |
Options for Survival of the Fittest Mod
These configuration options are only usable with the total conversion mod “Survival of the Fittest”. More details here
Commandline Argument | Effect |
---|---|
DisableDeathSpectator | This makes it so that players can not spectate after they die in SoTF |
OnlyAdminRejoinAsSpectator | This will make it so that only admins can join an in progress game as a spectator, by default anyone can join a game in progress as a spectator |
BattleNumOfTribesToStartGame=15 | Allows you to edit how many tribes are necassary to start the match, an admin can always manually launch the game with “cheat gamecommand startgame” |
TimeToCollapseROD=9000 | Allows you to edit the amount of time it takes the ring of death to collapse, this is basically the overall match time |
BattleAutoStartGameInterval=60.000000 | This allows you to edit the amount of time before the match will auto start once the required amount of tribes has been reached |
BattleAutoRestartGameInterval=45.000000 | This allows you to determine how long it takes for the server to wait before auto restarting once a match is over |
BattleSuddenDeathInterval=300.000000 | This allows you to edit the amount of time it takes for sudden death once the ring of death has fully collapsed, if there is still multiple tribes alive after this time the match will be declared a draw |
gameplaylogging | output a dated log file to \Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. |
EnableDeathTeamSpectator | allow non-admin SotF players to spectate attached to only their own living team members after death |
Options for Command Line ONLY
-allcores | deprecated option to utilize all available server cores |
-AllowAnyoneBabyImprintCuddle=true | Use this if you want ANYONE to be able to “take care” of a Baby Dino (cuddle etc), not just whomever Imprinted on it. |
-ClearOldItems | Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games) Patch 178.0 |
-culture=en | You can also directly override the language by using this commandline |
-d3d10 | The game is forced to use DX10 instead of DX11 by sm4. Be sure to launch it accurately, you are not going to miss out on anything. Only for Windows |
-DisableImprintDinoBuff=true | Use this to disable the Dino Imprinting-Player Stat Bonus, if you don’t like it (where whomever specifically imprinted on the Dino, and Raised it to have an Imprinting Quality, gets extra Damage/Resistance buff) |
-EnableIdlePlayerKick | Cause characters that have not moved or interacted within the KickIdlePlayersPeriod to be kicked. |
-EnableExtraStructurePreventionVolumes=true | Use this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains. |
-ForceAllowCaveFlyers | Force Flyer dinos to be allowed into caves (Flyers able to go into caves by default on custom maps) |
-ForceRespawnDinos | Official Servers?? Relaunching with this command to destroy all wild creatures to flush out NPC’s to new Biome configurations. (this will only destroy wild creatures that are NOT currently being tamed |
-gameplaylogging | Survival of the Fittest servers can launch with this commandline option to output a dated log file to \Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records… |
-insecure | Disable Valve Anti-Cheat (VAC) system. Only possible on Windows Servers |
-lowmemory | Launch options that reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens |
-MapModID=######### | Dedicated servers can now optionally load custom maps via ModID diectly, rather than having to specify the map name directly, using this syntax (where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id’s of the stacked mods you wish to use, in order) |
-noantispeedhack | Anti speedhack detection is now enabled by default — to disable it, use this server commandline |
-nocombineclientmoves | Server player-move-physics optimization is now enabled by default (improves perf) — to disable it, use this server commandline |
-noninlinesaveload | Fixed a savegame corruption case with large savegames: this is experimental, so try with this command, if you have any saves that don’t load. We’ll formally roll this loader change out in a subsequent patch after we’re 100% certain it has no side effects. |
-nomansky | Lots of detailed sky features are disabled, such as clouts and starry night sky. This decreases all of those but you can still have them. You still obtain the stars, the sun, and the moon. This just helps you remove the sparkling stars that make you sightless at night |
-OverideStructurePlatformPrevention=true | Use this if you want Auto-Turrets to be buildable/working on those Dino saddle platforms 😉 |
-PreventOfflinePvP=true | Use this to enable the offline raiding prevention option. |
-PreventOfflinePvPInterval=900 | That would be a 15 min wait before a tribe/players dinos/structures become invulnerable/inactive after they log off. (if Tribe, requires ALL Tribe members logged off!) |
-ShowFloatingDamageText=true | Use this to enable RPG-style popup text stat mode. |
-servergamelog | Enable Server Admin Logs (including RCON support) use RCON command “getgamelog” to print 100 entries at a time also outputs to dated file in in “\Logs”, adjust max length of RCON buffer with commandline: “?RCONServerGameLogBuffer=600” |
-server | deprecated option for server mode |
-sm4 | The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance (Windows only?) (reported to increase frames but changes the game lighting). Only Windows |
-StructureDestructionTag=DestroySwampSnowStructures | One-Time Auto-Structure Demolish on Swamp and Snow Zones: To do this, which you can only execute once after updating to v216, run your server or game with this commandline |
-USEALLAVAILABLECORES | All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it! |
-UseBattlEye | Enables Battleye |
-usecache | ~70% faster loading speed option. Choose “Experiment Fast Load Cache” launch option (use add “-usecache” to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it’ll always be fast even first-time, and we’ll do this for all the maps as well. |
-vday | Activate Valentine’s Day Event |
Location of the Config Files
Linux | GameUserSettings.ini | ShooterGame/Saved/Config/LinuxServer/ |
Linux | Game.ini | ShooterGame/Saved/Config/LinuxServer/ |
Windows | GameUserSettings.ini | ShooterGame/Saved/Config/WindowsServer/ |
Windows | Game.ini | ShooterGame/Saved/Config/WindowsServer/ |