Increased damage of Tek Projectiles and reduced Element cost.
All Tek armor has had its durability pushed up from 120 to 300 (In line with a good piece of Journeyman Equipment. This was just an oversight on our part, they were always meant to be more durable!)
Element no longer spoils, and bosses drop approximately 33% more Element
Fixes & Improvements
Fixed memory leak and performance overhead associated with low-level Timers. Recommend servers upgrade to this version!
Tek Pants ability no longer consumes element when coming into contact with/destroying the destructible foliage, and uses the original amount of element for running over time.
Added a new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players (requires inputting into INI, not commandline), example:GameUserSettings.ini:
[ServerSettings]
NPCNetworkStasisRangeScalePlayerCountStart=70
NPCNetworkStasisRangeScalePlayerCountEnd=120
NPCNetworkStasisRangeScalePercentEnd=0.5
254.71
Fixed Tek Rex Helmet interaction with Walls/Clipping.
Fixed another issue with the optimized Timers.
254.72
Fixed getting stuck when exiting Ladders in Singleplayer/Non-Dedicated modes.