ARK: Survival Evolved Patch 263.0
Changes
- Slight increase to Trike Wild damage
- Increased rate at which Alpha creatures spawn in Single Player
- Decreased the amount of Eeels in PGM
- Increased the ride distance on flyers to help getting on them when you’ve fallen in water
- Increased the spread of Terror Bird spawns in the Redwoods so you don’t see as many Terror Bird Armies
- Increased the amount of creatures in TheCenter Deep Water Zone
- Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion
- TEK Cave pool now refills your element, as well as causes you damage if you’re not wearing a full element set
- Lots of Deep Sea crates adding to TheCenter Deep Sea Cave
- Added a bunch of Coel to the main waters in TheCenter
Fixes & Improvements
- Fixed a case where the cursor would vanish when navigating through Primitive+ Menus
- Fixed an issue where you wouldn’t be able to see ARK Data items unless you toggled folder view
- Optimised foliage and Rock destruction meshes
- Center Underworld Rafts no longer teleport to the top of the map
- Fixed the dark post processing in TheCenter Deep Water
- Fixed a case where TheCenter Barrier wasn’t visible underwater
- Made the weather effects on TheIsland and Center more visibly clear (you’ll see clouds changing)
- Itchy and Pego will not steal Skins from players
- Ghillie Suit now only has 70 base durability rather than 120
- Reduced the amount of stalling caused by a GC
- Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found
- Fixed an issue where Plesiosaur would spawn at level 35
- You now get an on screen message when you fall off the map
- Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything.
- Stego and Rexes socket fixed so no longer laying eggs upside down
- Fixed an issue where you may see blueprints of items inside certain structures (e.g Water skin inside of Water Tap)
- Re mapped some Center Spawns in caves so they aren’t clustered as much
- Fixed Leed spawns on TheCenter so they should not spawn in shallow waters
- Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water)
- Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.
- Fixed a case where language translation may not have properly displayed
- Tooltip no longer stays when scrolling the Engram and Inventory UI
- Fixed cases of Overspawn in TheCenter
- Adjusted the IslandCoves PGM to make it more islandy and cove-like
- Reverted the raft change so foundations can now be stacked again on Official Servers.