Author: Krim

ARK: Survival Evolved Patch 306.53 & 306.63

306.53

  • Building is now enabled in mission areas by default on Unofficial Servers (no longer need to use the aforementioned ini to change it)
  • To disable building in mission areas, add the following setting to your Game.ini under the ShooterGameMode section: bGenesisUseStructuresPreventionVolumes=true
  • Unofficials can now using flying creatures by adding the following setting to your GameUserSettings.ini under the [ServerSettings] section: bForceCanRideFliers=True

We are investigating ways to bring these configuration options to consoles in a future update.

306.63

  • Reduced high quality tier loot drop rate from missions by approximately 40%
  • Changed ocean platforms to be Blueprints only in mission rewards (to prevent demolishing rewards for materials)
  • Increased damage to insect swarms by Beelzebufo to 2.5x
  • Increased damage to insect swarms by Fire to 1.5x
  • Reduced health of insect swarms by 50%
  • Reduced AoE damage on the tek cruise missle
  • Reduced the explosion radius and explosion emitter size on the tek cruise missle
  • Fixed issue where insect swarms could attack through walls
  • Fixed an issue with Megachelon (turtle) taming method
  • Restricted cryo use and disabled building in the VR boss arena
  • Fixed an issue where rock slides would linger after ending
  • Fixed several visual bugs with Magmasaur
  • Fixed several visual bugs with Space Whale
  • Fixed several bugs with the Ferox taming process
  • You must now hold the sprint key with the Ferox when super jumping. In order to super jump, just jump again + shift right before landing after a regular jump.
  • Bloodstalker can no longer be knocked out
  • Ambergris weight now scales by 0.5 in Magmasaur to help with raising babies
  • Adjusted the platform build area on the Megachelon
  • Fixed a taming bug with the Bloodstalker
  • Fixed a crash with Extinction’s horde crate and element node
  • Restored Extinction Horde mode data
  • Fixed some bugs which caused projectiles to not expire on clients

ARK: Survival Evolved Patch 305.13

Initiation of Love Evolved:

  • Can be manually activated with server console parameter: -activeevent=vday
  • Increased rates to 3X Breeding (mating interval, egg hatch speed, and maturation)
  • Increased rates to 2X Player XP
  • Increased rates to 2X Harvesting
  • Increased rates to 2X Taming
  • Added Event-themed wild dino spawns
  • Added a valentines variant of the Coelacanth. For the duration of the event you should be able to go anywhere Coel will spawn and find some looking for love. Reel in these amorous fish and be showered in candies, some chocolates and even chibi pets!
  • Chocolates can be used to heal your tames or provide a big boost in acquiring new tames!

 

Added new items:

  • “Cupid Couture Bottom” (Pants Skin)
  • “Cupid Couture Top” (Shirt Skin)
  • “Halo Headband” (Hat Skin)
  • “Teddy Bear Grenades” (Grenade Skin)
  • “Bow & Eros” (Bow skin)
  • “Love Shackles” (Handcuffs Skin)
  • 6 New chibi pets

    Added new emotes:

  • Flirt Emote

    Added prior event items:

  • Valentine Chocolates
  • Valentine Candies

    Wild Event Colors:

  • Red
  • Magenta
  • Light Red
  • White

    Additional Bug Fixes:

  • Fish baskets and beehives should now return creatures properly
  • Extra protections to prevent loss of chibi experience

ARK: Survival Evolved Patch 304.456 & 304.457 & 304.458

304.458

  • Fixed a false positive with the anti-mesh system that was being triggered when Rock Drakes pushed a player into the mesh

304.457

  • Fixed an exploit with refertilizer and the anti-mesh system which allowed for the destruction of enemy bases on PvE

304.456

  • Fixed a false positive with the anti-mesh system that was being triggered when Rock Drakes pushed a player into the mesh

 

 

ARK: Survival Evolved – GENESIS PART 1 Release Date

Long awaited but now the Release is near!

Genesis Part 1 will be released on the

25th February 2020

on all consoles!

ARK: Survival Evolved Patch 304.45

304.45

  • Updated BattleEye
  • Fixed several static meshes to improve the anti-mesh system

304.453

  •  Improvements to the action-taking capabilities of the anti-mesh system

304.454

  • Fixed an issue with the anti-mesh system where ladders could cause a false positive
  • Fixed an exploit with refertilizer

ARK: Survival Evolved Patch 304.443 & 304.445

304.443

  • Fixed an exploit with TEK items which allowed malicious players to output unintended damage.

304.445

  • Improved and added several upgrades to the meshing detection systemBy default, the anti meshing system will be on for the Official Network

    For Unofficials, these launch parameters can be used:
    -noundermeshchecking // Will turn it off the anti meshing system entirely
    -noundermeshkilling // Will turn it off the anti meshing player kills (but still allow teleporting)

ARK: Survival Evolved Patch 304.43 & 304.44

304.43

  • Unattach all grapple hooks when sitting on a chair.
  • Disabled climbing picks from attaching to gateframes, charged lanterns, ladders, fence foundations, and railings.
  • Fixed 2 mesh exploit related to creatures.
  • Fixed 2 mesh exploits related to structures.
  • Fixed ice titan breath going through the mesh.
  • Fixed some cases where building structures did not use a bidrectional trace check (allowing certain structures to be placed deep into the mesh).
  • Fixed a case where a collision check on players wasn’t correctly applying thereby allowing them to go enter some meshes.
  • Fixed a bug which prevented players entering ‘K’ cam a second time if they had a weapon/tool in their hand.
  • Fixed a bug with the Velonasaur’s attacks causing it to incorrectly attack the wrong collision group on Paracers, Diplodocus, Brontos, and more creatures. (They should no longer take damage when you target the air beneath their bellies).
  • Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another.
  • Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds
  • Enforcer blink range extended from 4000 units to 5000 units
  • Enforce can no longer blink onto/or very very near creatures
  • Fixed a bug which would sometimes cause the atmospheric fog to break
  • Items placed on top of water pipes will now respect enemy foundations.
  • Pipes can no longer be placed on enemy structures
  • Fixed an exploit with the snow owl that allowed it to infinitely freeze players
  • Fixed the enemy build radius check for the fence support

304.44

  • Fixed a bug which would cause the Snow Owl heat vision to cause other clients FPS to drop when around large bases or a lot of creatures
  • Added additional server-side protection to Explorer Notes to prevent cheaters from acquiring them with hacks

ARK: Survival Evolved Patch 304.32 & 304.42

304.32

  • Fixed a client side crash related to rendering 3D text (would occur when placing signs, etc).

304.42

  • Applied a one time disabling of replication (invisible) on all sleeping (logged off) players on all Official PvE servers. After logging back onto servers, the players will again replicate (visible) and will continue to remain so for subsequent sleeps. Following this update, if players have been offline for a continuous 2 week time period, their sleeping bodies will no longer replicate. This change will improve both client and server performance by reducing the amount of sleeping bodies that will need to be replicated.

ARK: Survival Evolved Patch 303.22

  • Fixed a collision issue with Velonasaurs which allowed them to walk through each other
  • Fixed a network desync related to having multiple Velonasaurs together
  • Fixed a client crash related to having multiple Velonasaurs attack together
  • Fixed a client FPS bug related to having multiple Velonasaurs attack together
  • Fixed a bug which allowed MEKs to be invulnerable to various types of damage
  • Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming
  • Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
  • Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin
  • Fixed an exploit that allowed players to avoid turret damage
  • Velonaurs will now consume stamina whilst in AI-turret mode
  • Managarmr limited to 3 jumps, 5 strafes, and 1 dash before it has to land
  • Reduced Managarmr ice-breath exponential damage scaling by approximately 20%
  • Reduced Velonasaur recovery time (how long is required before it starts regenerating stamina) from 4 seconds to 1 second
  • Fixed issues relating to chibi max levels
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