Author: Krim

ARK: Survival Evolved Patch 180.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 180.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Official Servers

  • Four new “PvE Hardcore” servers for North America, Europe, and Oceania — each.

New Items / New Structures

  • Added the unique Phiomia and Carnotaurus saddles
  • Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed

Dino Changes

  • Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds — they no longer leave the “sprinting” speed when diving/climbing
  • Wild AI Targeting Range on Megalodons is reduced by 50%
  • Flyers now take approximately 6x damage from bullets and ranged projectiles.

Game Changes

  • Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
  • Can’t build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
  • Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal
  • PvE now shows a “Anyone Can Demolish” timer on structures
  • Can no longer… place sleeping bags/structures thru other player’s/team’s structures
  • Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
  • Stone wall properly colorizable

UI Changes

  • New Server gameplay options exposed to the Host Game UI

Bugfixes

  • Particle FX on activated structures now appear correctly after reloading in singleplayer
  • Water Taps connected directly to intakes now work
  • Fixed hidden player hands when wearing gloves while riding a dino in FPV
  • Explosions no longer damage structures thru walls/obstructions
  • Can no longer melee attack people thru walls
  • Can no longer place doors of multiple tiers over each other.
  • Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can’t pull-grab targets through the World either.
  • Fixed issue where foliage would sometimes respawn on your base or on your dinos
  • Can no longer damage players through walls with pikes/grenades etc
  • Can no longer strafe while prone
  • Can no longer pull characters through ground with flyers
  • Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
  • Can no longer place structures if line of sight is broken by enemy structure
  • Crop plot saving issue fixed

Performance

  • Massive async level load/unload hitching reductions
  • Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
  • Massive Server Perf Improvement / PhysX Bug fix: no more super-slow servers
  • 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we’ve converted all our foliage structures to use data primitive types rather than “Objects” 🙂
  • Client side GPU perf improvements: foliage batching rewrite

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (179.5)

ARK: Survival Evolved Patch 179.4 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 179.4, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Fixed Spawn Point UI issue, you can now always select spawn points properly 🙂
  • Fixed some sounds that lacked attenuation (harvest sound, etc)
  • Fixed simplified sky rendering, not all black anymore 🙂
  • Function Keys (F1-F12 etc) now work when bound to inputs

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (179.3)

5 Handy Tips for Beginners

There are a couple of aspects to ARK that are probably quite unsurprising for people experienced at playing survival games, but are incredibly handy for those new to the genre. The following five tips should come in handy for everyone who isn’t taking advantage of them already.

Your pickup-key has a 360° radius

Contrary to what many people believe, and what would be intuitive, you don’t actually have to look at something to pick it up. The ‘E’-key works as a general pick-up that will simply collect everything in a certain radius around you. What makes this realization particularly useful is that it means you can spam the E-key and walk around while picking up many items.

You can use the Q-key to quickly arm and disarm

This is another handy keyboard tip: You’ll often find yourself in a situation where you quickly want to pick something up, but can’t afford to let go of your weapon for long. The ‘Q’-key solves this dilemma. If you’ve got a weapon in your hand it’ll equip the next tool, and if you’ve got a tool in your hand it’ll equip the weapon.

Stopping movement will regenerate Energy at an impressive rate

It makes sense that a short respite will allow you to replenish your energy. Interestingly enough, this effect is even more pronounced in ARK than in Real-Life. If you’re hunted by a visibly enraged dinosaur and have gained a little on him, you should consider stopping for a second or two to bring your energy back to useful levels. It is however advisable to get a feeling for this trick before using it in a dangerous situation.

Slingshots are an excellent early game investment

Especially during the early levels melee combat is something you want to avoid. You’re not strong yet, and pretty much everything is bigger than you are (lest you encounter a scorpion which will unfortunately not end well either). The slingshot is the first real ranged weapon available to the beginner. However, that’s only one of its attractive qualities. It also generates torpor, allowing you to use it for taming, and as an additional bonus it uses stones as ammunition.

The Glowing Rays are Loot Caches

Each cache can only be accessed at a certain level, so be sure to check you’re ready before you set out.

White 5
Green 15
Blue 25
Violet 35
Yellow 45
Red 60

 

ARK: Survival Evolved Patch 179.3 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 179.3, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Fixed issue where Taming-in-progress dinos had unconscious AI’s after being loaded from save data

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (179.2)

ARK: Survival Evolved Patch 179.2 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 179.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Fixed a client and server-side crash involving foliage 🙂

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (179.0)

ARK: Survival Evolved Patch 179.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 179.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Game Changes

  • Only Wood, Thatch, and Stone required for Stone Walls/StoneFoundation now
  • All pipes are now considered “foundation” and will not fall apart if a piece is destroyed

Server Features

  • Server admins can now adjust the following values:
    • The Amount of overall dinos
    • The damage & resistance of tamed vs untamed dinos respectively
    • The relative weight of each dino species and maximum caps of each dino species per zone
    • The speed of taming
    • The speed of harvesting and a multiplier for how much resources are earned (overall, not per resource yet)
    • The amounts of player and dino stamina draining respectively
    • The amounts of player and dino food draining respectively
    • The amounts of player water draining
    • The speed of player and dino natural health recoveries
    • The time of Structure open-demolish on PvE (soon this will be per-structure class, but currently is global)

Bugfixes

  • Fixed problem connecting to various servers, was a silly data networking mismatch
  • Fixed issue with player growing… large… upon falling unconscious from dino such as Turtle (very amusing 😉
  • Spawn Point UI will no longer improperly list buttons for beds that are on cooldown

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (178.2)

ARK: Survival Evolved Patch 178.2 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 178.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Fixed size of new bookcase model.

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (178.1)

ARK: Survival Evolved Patch 178.1 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 178.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Fixed issue with player stats increasing upon rejoining the game (server-side fix).

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (178.0)

ARK: Survival Evolved Patch 178.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 178.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Official Servers

  • Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games):ShooterGameServer.exe theisland?listen -ClearOldItems

New Items / Structures

  • New Structures: Stone Walls/Fence Foundations (the first of a potential stone tier)
  • New Structure: Metal Water Tank, stores 500 water and is metal tier.

Dino Changes

  • Plesiosaurus preparation…
  • Reduced probability of Spinosaurus spawns by 30%
  • You can now hurt your own unconsciously-taming Dinos in PvE
  • “All Passive” whistle
  • Sarco and Turtle now dive/climb in water at properly quick speeds (making full use of their move speed)
  • There is now a dedicated keybind for accessing the whistle wheel, which will soon be expanded with emote animations
  • Sarco now swims up and down much faster
  • Dino Specs now allow painting all saddle color regions, and the specs look thicker
  • Rex roar now has a large attenuation range
  • Spinos no longer lay bronto eggs
  • Turtles now regen stamina in water
  • “Your thing killed something” messages are now in yellow to avoid scaring you
  • Argentavis HP reduced by 30%

Game Changes

  • Notes can now be written at any time not just upon crafting
  • Toggle key for Running
  • Cosmetics now all weigh 0 KG
  • Vault now will drop rather than be destroyed if its floor is destroyed
  • Compass Engram moved to level 10, & no longer requires Smithy (is hand-crafted)
  • If there are multiple bed/sleeping bag points overlapping on the same area on the respawn UI, upon clicking one you will now get a popup list to choose between them more easily.
  • Texture Resolution settings no longer affect Terrain geometry quality
  • Explosions now do +200% damage to dinos and +50% damage to players
  • Steel Vault now has 50% more storage slots
  • Spikewalls can no longer be built nearby enemy core structures
  • Fabricators, etc, now show craftable resource counts from their own Inventory even when they are not powered-on
  • Rockets do about 50% more damage
  • Notes now display the first 30 characters of written text as the title of the Note, once something is written on them

New Server Features

  • Player-Hosted Server control of day-cycle length, and relative lengths of Day & Night respectively! Who wants a 24h real-time RP server? ME!!!!!!!
  • Player-server options for which engrams/blueprints are available on a server, how much they cost, how much XP is earned & level XP thresholds, and how much damage players & dinos do respectively. Your primitive-only servers are now possible 🙂
  • Admin can now kick/ban/list players by SteamID
  • Player-hosted servers can now maintain a whitelist of SteamID’s who are admin cheat-authorized, and those accounts will automatically be able to use cheats without having to enter enablecheats. When utilizing this feature, no cheat password is utilized.

Bugfixes

  • Fixed case of invisible campfires
  • Fix for Engrams not appearing on characters in some cases
  • C4’s now attach properly to structures in some cases where they couldn’t
  • Fixed an exploit with accessing inventories over great distances
  • Demolition Item Duplication bug fixed

Performance

  • Major memory reduction on dedi server (multi-GB reduced)
  • Server perf resolved, finally! (and an overall perf benefit for everyone). Major PhysX system change. Expected gains of >33%+ on Server in some cases.

 

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (177.2)

ARK’s Official Servers and Duping Exploits

During the last 48 hours there has been a lot of agitation regarding duping, which lead to an offical announcement today.

As it transpired, the game contained a duping bug that could be exploited by any group of people. No special clients or other tools were neccessary. Using the correct method, which will not be described in detail here, those people were able to duplicate structures they had already built in amounts proportional to the group size and the number of times this was attempted.

The developers had originally assumed the bug had been fixed, but as it turned out a second fix was needed to fully address the problem. Confronted with the situation by a Steam user, developer TheRightHand stated “We actually put in a fix for this the other night, it just didn’t stick because of some silliness. We’re already planning a second fix for it. Thanks though ;)”.

As awareness of the issue grew within the community (after all, huge metal fortresses are a less than subtle way to announce to the world that one is a cheater), demands of a server wipe or rollbacks mounted. This is in and of itself relatively controversial within the community, as it could mean that people who didn’t cheat may lose their items. However, no descision has been announced yet.

In reaction to these demands, the developers published this announcement earlier today:

We’ll let you know when we have made a decision about this. It’ll be discussed when everyone is available to discuss it on Monday. (That’s in about 24-28 or so hours from this post.)

There’s no more to say on the matter, all of the people required to make this decision are not currently available to discuss it, so it will wait until we’re able to.

Thanks for your patience!

– The Right Hand.

(Source)

Note that a possible wipe would most likely only affect the official servers as the decision about how to handle the issue on unofficial servers is up to each and every server-owner themselves.

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