Once you start to craft large amounts of items, your inventory will invitably fill up. That is in and of itself not a tragedy, though certainly annoying. As it turns out, some players have had to face a much more drastic problem: Their items simply vanished. Having counted the items before, they were sure that they had everything in their inventory when they started. But it wasn’t there anymore!
Now, it is not impossible to misplace something once in a while, and yet, the more often this happens in-game the more suspicious one gets. Are there thieves at work? One wouldn’t have put it past the developers to add the elves from the Shoemakers Tale into the game. Unfortunately though, the end-products were missing too.
This prompted a reddit user to investigate, and his findings are truly enlightening (and should certainly put some minds at ease):
The inventory has a hidden limit of 146 slots. If you use put any more than that into it, it will delete those items!
So keep that in mind or you risk losing the items you have worked so hard for. So far there hasn’t been a comment from the developers on the matter, however the general consent is that this, in its current form, is a bug and not a feature.
With the current implementation the character files for Up- and Download from the ARK are accessible to the player. In practice that means that players can arbitrarily manipulate them, cheating as they see fit.
Obviously you will want to avoid that on your self-hosted servers. As it turns out, that is actually quite easy, since there is an option to disable character imports onto your server in the server settings. It’s called NoTributeDownloads (set it to True) and saves you all this trouble. If you’re not sure on how to set this option to the correct value, please consult the Server Settings Overview Page.
All of this does of course go to show is a larger principle in preventing cheats: Don’t trust any data provided by the player. Why this principle wasn’t observed in this instance is unclear, but given the amount of patches they have produced so far I’m fairly confident that we will see a patch reacting to those issues soon.
You’ll need a Windows server for this. If you want to install on Linux, use THIS tutorial.
Step 1 – Setup SteamCMD
Download SteamCMD (direct download link here). Since the program will later download additional components, I would recommend putting it somewhere separate (like C:/SteamCMD/ for example). After extracting the content of the zip archive, there should be a file called SteamCMD.exe.
Step 2 – Download the game
Start SteamCMD.exe. Once that program has finished downloading the rest of itself, it will prompt you for input. Replace the relevant placeholders with the correct information. For the purposes of this guide we will assume that your installation directory is “C:/SurvivalServer/”
You now need to install DirectX and the Visual Studio 2013-Redist package. Conveniently enough, setups for those were already downloaded into the last step. Hence please execute the following installers
Since you don’t want to have to type in a huge command every time you start the server, please create a new text document StartServer.bat in your server directory. Copy the following code into the file and replace the placeholders “CHOOSEAPASSWORDHERE” and “CHOOSEANADMINPASSWORDHERE” by the password (and admin password) of your choice.
Step 5 – Make sure that you have opened the relevant ports
UDP on ports 27015 and 7777
Make sure your firewall allows data to pass through to these ports. If you’re at home (or in any environment using NAT for that matter), you may also have to forward the ports. PortForward.com contains guides that explain how to do this. Note that port 27015 was the one we set as QueryPort in Step 3. If you at this point chose to use a different port for this function, you’ll have to open that port instead.
Step 6 – Start the Server
Simply double-click your “StartServer.bat”. If this guide doesn’t work for you, or you require additional help, please feel free to leave a comment.
This article explains how you can fix some problems related to improper illumination, especially those happening around camps and torchfire, that the “performance-saving” configurations which have been floating around for a couple of days cause.
Chances are high that you’ve tuned some settings in the configuration (or alternatively have downloaded a configuration file like this one) in the hopes that you’ll increase performance thereby.
The problem
The problem lies in the option
r.simpledynamiclighting=1
in ARK\ShooterGame\Saved\Config\WindowsNoEditor\Engine.ini
The fix
Delete that line and the torch-illumination should be back to normal. Please note that this will however significantly reduce the performance gain. This the dilemma here (at least until the game has been optimized further): Either you’ll have the comfy cozy light or a high framerate.
Altnernatives
Gamma Correction
Another Setting you can try to play around with is the Gamma setting. Basically, it’s a setting that describes how pronounced differences in luminance are, and you can tune it as you see fit. Simply use the gamma command ingame to change it.
You will be able to virtually any animal in “ARK: Survival Evolved” once you know how to do it. Considering the vast benefits of having tamed animals at ones disposal, they can after all be used as guard dogs, means of transportation or entertainment, it’s without a doubt essential to the advanced player to learn how taming works.
This tutorial is for the classic taming. Since patch 182 it’s possible to tame without knocking the animal unconscious. Read more in our dedicated “Non Violent Taming Tutorial“
Taming
Step 1 – Temporarily render the animal unconscious
The first thing you have to do is to get the animal into an unconscious state, as it will resist your attempts at tamin it otherwise. Mind you, you’ll have to be careful not to kill the animal in the process! The more soft you manage to transition the animal into a suitable state the better, as it will speed up the next part significantly. To that end, you’ll want to either use Tranquilizer Arrows or the less fancy option of fist-fighting.
Step 2 – Feed the animal
This is how the animal gets used to your presence. Open its inventory (“E”-key) and insert a sufficient amount of a suitable food into it (the higher the level the more sustenance it needs). Note the word “suitable” here, as every animal only accepts a specific food. You can tell which one needs what by consulting the following table, though a good rule of thumb is that carnivores will need a sort of meat while herbivores require berries.
Step 3 – Assure Anaesthesia and Provide a Steady Supply of Food
At this point you should see an interface similar to this one:
The Taming Interface.
There are two important progress meters here: The Narcotics-Bar (currently filled) and the Taming-Bar (currently empty), the first one of which is integral to the whole taming process. Generally speaking, in order to tame you have to ensure that your animal is unconscious for long enough to consume a sufficient amount of food. What that means in pratice is that you’ll have to see to it that your animal is permanently sedated. In that state it will only move its head up once in a while.
How does one do that? With Narcotics or Narcoberries. You can get the latter in large quantities by picking virtually any bush. Simply put them into the animal’s inventory. You can gauge how much items and time you’re going to need by looking at our taming time cheatsheet or using our taming calculator
As soon as the taming is finished the animal awakes. You can now assign it a name (a dialog to that effect should pop up, otherwise you’ll be able to do it by looking at the animal, holding down “E” and waiting until the menu below appears. This menu is also what one uses to control the animal, but there’s more about that in the article devoted to that topic)
Tips and Tricks
In case you run out of Narcoberries there is always the possibility of hitting the animal softly. Be careful though, you risk injury (which in turn impedes the taming process)
Carnivores and Herbivores have different preferences regarding narcotics (“Narcotics” and “Narcoberries” respectively). Getting them the wrong one will slow down everything.
You can accelerate Carnivore-taming significantly by feeding them Eggs and Prime Meat. Don’t give the developers any ideas though, otherwise we could soon find ourselves having to sauté the meat in order to satisfy the picky eaters that are dinosaurs.
We recommend you read the guide on animal keeping, or the one on uses for animals next.
As it turns out, there has been a change in the way the game expects settings. The Command Line Options now have to also specify a value, ie where there was only ?ServerPvE there now must be ?ServerPvE=true.
In better news, there now is a way to actually have a configuration file for the Server. The GameUserSettings.ini contains the following section:
In the new patch (171.0) we can now finally set a MotD. According to this post by the devs, this is how it’s going to work: Put the following text into your GameUserSettings.ini and change it to suit your needs.
[MessageOfTheDay]
Message=Welcome to your new home, on my ARK! :D :)
<RichColor Color=1,0.1,0.1>Red Text</>!
Duration=20
(This is a summary of the important changes that will come with the upcoming patch. Omitted are client-changes and client-bugfixes. To view the original patch announcement in its entirity, click here.)
Please note that this quotes the expected patch-notes for an upcoming patch, and therefore none of the changes are currently online.
Hosting Related
New Features
Added a “Difficulty” slider for Local/Custom Servers that scales the levels of the creatures encountered, along with the quality of loot (but not quite linearly with each other, so you can expect a tougher challenge overall as that slider goes up!).
Added the capability to choose respawn region upon each player respawn. Set 12 spawn regions, rather than 4.
You can now whitelist specific SteamID’s that will always be granted access to your server. Even if it’s full.
All Host Game options are now visible in the in-game launch menu (which also affects single player), as well as saved in INI for easy access
Console key can now be rebinded through the Options Menu
On your server, you can now use ‘cheat’ or ‘admincheat’ to cheat after logging in as and admin. “cheat broadcast MessageString” will now let you broadcast a server message to everyone on your server (which also force displays the chat). Note that you can also set a Message-Of-The-Day here:[MessageOfTheDay]
Message=Hello and welcome to my ARK Server!
Bugfixes
Downloading ARK Data Characters into other Servers will no longer lose them
Game-Mechanics
Argentavis now has a very limited (60% reduced) targeting range for live creatures, but his targeting range for corpses has been boosted by 40%. So watch out if you’ve got a dead body around, you might want to get out of the way. In any case, this is more true to their real-world likely behavior and will make them grief less.
Usually you can access the ingame command input for the server through double-clicking the tilde (~) key. A command line awaiting your input should appear at the bottom of your screen.
Update:As of version 171 the part below is no longer neccessary. You can now simply change the Keybinding in the Options-Menu.
Somethimes though, this doesn’t work (the command input simply doesn’t appear). In this case, the following tip might be helpful. Go to the file
The following server settings exist for “ARK: Survival Evolved”. You can either specify them in the command line you use to start the server like this
ShooterGameServer "[your normal server parameters]?ServerPVE=true"
Or alternatively, you can use the force_install_path\ShooterGame\Saved\Config\WindowsServer\GameUserSettings.ini (from patch 171.0 onwards). That file contains the following section, in which you can set the option values.