New Added client “-NoBiomeWalls” commandline parameter which eliminates the upcoming-Biome-change area wall effects Fixes & Improvements Made TheCenter properly use Overriden GameModes (Difficulty Mods, Prim+ Total Conversion, etc). Fixed a performance issue that was occurring with PvP Offline Raid Protected Servers. Thank you so much to Steam User “Shadowsong” for helping us identify and solve it! […]
Category: Patchnotes
ARK: Survival Evolved Patch 242.6
Changes Reduced the scaling by 50% of Dino Adult Food Consumption rate when unstasising. This is to help compensate for the bug fix in 242.0 which now correctly utilizes the Adult Food Consumption Rate when unstasising a Dinosaur (hence the higher rate of consumption on Giganotosaurus, which were one of the few Dinosaurs to use […]
ARK: Survival Evolved Patch 242.5
Fixes & Improvements Improved Argi/Quetz/Ptero/Dimorph eating animations Balled Doed‘s now only get their damage on autoturret projectiles reduced by 50%, not 100%. Requires server update. Can no longer drop picked-up Dinos through structure walls. Requires server update. Can no longer Detonate creature-attached C4 through structure walls. Requires server update. Diplodocus “friendlyness” no longer plays battle […]
ARK: Survival Evolved Patch 242.4
Fixes & Improvements Further improved server & clients CPU performance by approximately 5% Fixed issue where turrets wouldn’t target someone who had C4’s stuck all over their body. Now, Boom. Requires server update.
ARK: Survival Evolved Patch 242.3
Unversioned Hotfix: Fixed issue with Leech Blood not being storable in Icebox/Preserving Bins. Requires Server Update. Changes Changed Rhino Horn requirement to Narcotic on Lesser Antidote. Made Lesser Antidote Disease Immunity last 3 minutes. Leech Blood now spoils after 3 hours (Stackable in Quantities of 50), can be stored in Fridge. Made leech blood more […]
ARK: Survival Evolved Patch 242.1
Fixes Fixed Supply Crates being destroyed when there was one remaining removable item left Fixed too-high Quetz Food consumption rate Fixed Plant Species X turrets firing when previously built on prevented Dino Platforms. (they’re not supposed to unless overriden)
ARK: Survival Evolved Patch 242.0
New ‘ARK’s Awesome Anniversary’ 1-week Event: Get Ready to Make some Birthday Wishes for Limited Run Items! New Creature: Diplodocus! New Creature: Leech! New Structure: Training Dummy. You can attack this dummy without fear of destroying it, and it will display floating Damage Per Second values so you can see how strong your Dino Army […]
ARK: Survival Evolved Patch 241.5
Added -insecure commandline parameter usage to disable server VAC
ARK: Survival Evolved Patch 241.3 & 241.4
241.3 Fixed ocean spawners continually overflow spawning on TheCenter Fixed case where you could improperly use Vault drops All Official PvE servers now have 0.25 structure decay time and 0.5 structure resource blocking radius multiplier 241.4 Fixed Dino PvE Auto-Claim time multiplier to use a separate commandline value (?PvEDinoDecayPeriodMultiplier=1.0) rather than the Structure Auto-Claim time […]
ARK: Survival Evolved Patch 241.2
Changes Reduced Wild Compy HP and Damage by 50% Fixes & Improvements Fixed various TheCenter structure placement, teleport, collision issues, dino difficulty curve, and dino spawns TheCenter clients now work properly on Mac Fixed general case where you could place structures within world geometry Generated shadow distance field data for the rest of TheCenter world […]