ARK: Survival Evolved Patch 174.3 – Patchnotes

(Click here for the patchnotes of the previous ARK: Survival Evolved patch 174.2, and here for the patchnotes of the next patch 174.31)

  • Gamma adjustment now disabled on PvP/Hardcore servers (by server-side default). Unofficial Servers can force allow gamma adjustment on PvP/Hardcore with this commandline/INI option:
    EnablePvPGamma=true
  • Replenishing times on all resources reduced by 40% (will replenish faster)

These are the changes of ARK: Survival Evolved’s Patch 174.3. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

(Original announcement on Steam)

Artifacts and Boss Monster / Summon Broodmother Lysrix

Boss enemies are not running around like the other dinosaurs in Ark. These must be called by using an artifact. These arifacts can randomly be found in dungeons in a loot crystal. At the moment 6 artifacts are known:

 

arte_clever Clever
Dungeon North
arte_pack Pack
Dungeon South 2
arte_devour Devourer
Dungeon North-East
arte_skylord Skylord
Dungeon West
artefakt_hunter Hunter
Dungeon South
artefakt_massiv Massive
Dungeon South-East

A list of the dungeons including a tiny tutorial can be found on our page: Dungeons and Caves

If you’ve got all 6 artifacts, you’ll have to insert them in an obelisk to summon the broodmother lysrix.

ARK: Survival Evolved Patch 174.2 – Patchnotes

(Click here for the patchnotes of the previous patch 174.11)

These are the changes of ARK: Survival Evolved’s Patch 174.2. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

  •  Fixed Spinosaurus crash that was affecting Official Server 17
  • Mounted Sabers can now jump — is wicked cool to attack when doing this, increases forward momentum
  • Improved Tamed dino climbing, and following distances
  • Fixed main menu UI threading crash
  • Trikes now have 25 percent more hp and thirty percent more damage
  • Stegos buffed 10 percent more dmg and fifteen percent more HP
  • Increased brightness of night by 17% (where outside exposed to the moon. forests/shadowed areas are just as dark as they ever were 😉
  • Can no longer drag living unconscious players/dinos in PvE that aren’t on your team.
  • Changed spear Weight to 3 (from 6)

(Original announcement on Steam)

ARK: Survival Evolved patch 174.11 – Patchnotes

(Click here for the patchnotes of the previous ARK: Survival Evolved patch 174.11.)

These are the changes of ARK: Survival Evolved’s Patch 174.11. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

  • Lessened rate of torpidity recovery (relative to max torpidity) for wild unconscious dinos (server-side change), and increased its speed recovery for Tamed Dinos! Win-Win 🙂

(Original announcement on Steam)

ARK: Survival Evolved patch 174.1 – Patchnotes

These are the changes of ARK: Survival Evolved patch 174.1. If not otherwise indicated, they’re quoted from their respective Steam thread.

  • Fixed female Saber riding anims
  • Low chance to get metal from ALL non-metallic rocks, albeit more commonly from smooth river-rocks. And better with picks, of course. (this will not take effect on Official Servers until they are upgraded to 174.1 overnight)
  • Reduced explosions damage onto metal structures by 50%. (this will not take effect on Official Servers until they are upgraded to 174.1 overnight)
  • Increased piranha turn rate.

 

(Original Announcement on Steam)

Click here for the Patchnotes of the previous patch 174.0, and here for those of the next patch 174.11.

Ranged Weapon Damage comparison

A short comparison of the damage of ranged weapons

Spear (thrown):
80
Slingshot:
14
Flare Gun:
No damage, blinds
Bow:
Stone arrow: 15
Tranquilized arrow: 20
Simple Pistol:
80
Longneck:
220
Shotgun:
Depends on distance (1m: 160, 8m: 30)
Fabricated Pistol:
35
Assault Rifle:
40 per shot
Auto Turret:
50 per shot

 

ARK: Survival Evolved Patch 174.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 174.0, grouped by categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Modified Items / Structures

  • Fix for Gas Consumption Rate (30x improvement)
  • Armor durability rebalancing (~3x durability)
  • Tripled the metal content of metal and rich-metal rocks
  • Re-added a small chance to get metal from river-rocks. Thanks for the feedback everyone, it makes sense to provide an alternate less-intense progression path 😉
  • Made Smithies and other containers automatically have the necessary engrams when new engrams are added, rather than having them be rebuilt

Modified Game Mechanics

  • Increased level cap to 70
  • Raised Max Tamed Dino Level Additions to 38
  • Raised Max Player Level to 64, providing 120 additional Engram Points
  • Increased effectiveness of temperature insulation by 20%
  • Fixed a bad damage multiplier for explosives on Wood structures (like several times too strong :-P)
  • Cloth now adds positive hyperthermic insulation, all other armors currently add negative hyperthermic insulation but now scaled more appropriately. Swimwear coming to add more positive hyperthermic insulation!

Changes related to Dinos

  • Fix for Flyer Stamina (!)
  • Prevented tamed dinos from drowning so easily
  • Dino Knocked-Out state will now hold until the Dino’s Torpor reaches 0%, previously they could exit earlier. However, their Torpor will decrease more quickly based on how much their maximum Torpor level is so that higher-level Dinos are naturally more difficult to keep knocked-out.
  • Non-water Dinos will now attempt to swim to the surface and not drown 🙂
  • Mid-size dinos (less than Rex, such as Stego etc) now properly fit thru the Dino Gate. For large-tier dinos you need still a Mega Gate, of course.
  • Adjusted Spawn Rates: Piranhas more common on insland lakes/rivers (they were missing primarily), Carnos less common everywhere, Spinos less common everywhere
  • Reduced Spino overland run & walk speeds by 25%

Client Features

  • Made it clear via description that the Food Preservation Bin requires Sparkpowder to preserve food, and that it can also create Beef Jerky.
  • Added Option to disable Torpor screen flash (purple flash)
  • Bronto saddle can now be equipped properly 🙂
  • Fixed armor insulation values & UI display (wasn’t displaying hyperthermic insulation properly)

Server Changes

  • Changed autodestruct in PvE structures to 18 days, and made it so that rather than automatically demolishing itself, the structure then gives the option for anyone to demolish it via radial menu.

Client Bugfixes

  • Fixed LOD’s on dino gates and other assets
  • Fixed crafting table requirements on a number of items, to now display their proper crafting table in the Engram UI (i.e. now it says that a Smithy is required to craft a Spinosaurus Saddle)

(Original Announcement on Steam)

Dyeing Tutorial

This short tutorial explains the dyeing process in ARK: Survival Evolved. It will tell you about the crafting and mixing of colors and explain how to apply them.

Producing Dye

Before you can actually dye your clothes, you’ll have to produce dye. Its base ingredients are berries (their color will determine the colour of the product). You also need some water.ark survivial dye cookingPut the water and the berries into the inventory of a cooking pot and ensure that there’s some fuel too. Ignite the fire below the pot (key “E”), and wait a short time. The dye will now appear in the cooking pot’s inventory.

Dyeing items

ark survival dye dialog

To actually dye an item you have to drag the dye onto the item inside your inventory. If it’s possible to dye that kind of item, a dialouge window will open. In it, please select the appropriate region. After a click on “Dye now” your garment will be dyed, and the neccessary pigments removed from your inventory.

Advanced: Mixing colors

ARK: Survial Evolved knows the following basic colors:

Blue Red Black Yellow White
Azulberry Tintoberry Narcoberry Amarberry Stemberry

As far as we know, the following recipes exist:

  • 9 Azulberries (Blue) + 9 Tintoberries (Red) = Purple
  • 9 Azulberries (Blue) + 9 Amarberries (Yellow) = Green
  • 9 Tintoberries (Red) + 9 Amarberries (Yellow) = Orange

If you find any other recipes, please comment below! We’ll add them to this article as soon as possible.

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